From 03c3a5f310b8ac19a78519edf2d03e8e43e837bc Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 7 Sep 2017 18:05:15 +0200 Subject: [PATCH] Make ITick implementations explicit in OpenRA.Game --- OpenRA.Game/Traits/Player/FrozenActorLayer.cs | 2 +- OpenRA.Game/Traits/Player/PlayerResources.cs | 2 +- OpenRA.Game/Traits/World/ScreenShaker.cs | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenRA.Game/Traits/Player/FrozenActorLayer.cs b/OpenRA.Game/Traits/Player/FrozenActorLayer.cs index f3e17fce3d..8cbe1ed0a8 100644 --- a/OpenRA.Game/Traits/Player/FrozenActorLayer.cs +++ b/OpenRA.Game/Traits/Player/FrozenActorLayer.cs @@ -242,7 +242,7 @@ namespace OpenRA.Traits return Rectangle.FromLTRB(minU, minV, maxU + 1, maxV + 1); } - public void Tick(Actor self) + void ITick.Tick(Actor self) { UpdateDirtyFrozenActorsFromDirtyBins(); diff --git a/OpenRA.Game/Traits/Player/PlayerResources.cs b/OpenRA.Game/Traits/Player/PlayerResources.cs index e79cf764f2..112fa719b4 100644 --- a/OpenRA.Game/Traits/Player/PlayerResources.cs +++ b/OpenRA.Game/Traits/Player/PlayerResources.cs @@ -155,7 +155,7 @@ namespace OpenRA.Traits return true; } - public void Tick(Actor self) + void ITick.Tick(Actor self) { ResourceCapacity = self.World.ActorsWithTrait() .Where(a => a.Actor.Owner == owner) diff --git a/OpenRA.Game/Traits/World/ScreenShaker.cs b/OpenRA.Game/Traits/World/ScreenShaker.cs index 7989931436..8df499cf84 100644 --- a/OpenRA.Game/Traits/World/ScreenShaker.cs +++ b/OpenRA.Game/Traits/World/ScreenShaker.cs @@ -36,9 +36,9 @@ namespace OpenRA.Traits this.info = info; } - public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; } + void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; } - public void Tick(Actor self) + void ITick.Tick(Actor self) { if (shakeEffects.Any()) {