From 03c4c476f1232772049291e3f0e920bba858fce3 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Mon, 21 Oct 2013 18:52:29 +1300 Subject: [PATCH] Use scale in RenderSimple.RenderPreview. Fixes #3970. --- OpenRA.Game/Traits/Render/RenderSimple.cs | 2 +- OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Traits/Render/RenderSimple.cs b/OpenRA.Game/Traits/Render/RenderSimple.cs index 09c0aaa8bc..3ce7c3eb90 100755 --- a/OpenRA.Game/Traits/Render/RenderSimple.cs +++ b/OpenRA.Game/Traits/Render/RenderSimple.cs @@ -25,7 +25,7 @@ namespace OpenRA.Traits var anim = new Animation(RenderSimple.GetImage(ai), () => 0); anim.PlayRepeating("idle"); - return anim.Render(WPos.Zero, pr); + return anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale); } } diff --git a/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs b/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs index 56b99dafd2..0bfb4eef63 100755 --- a/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs +++ b/OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs @@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render var anim = new Animation(RenderSprites.GetImage(building), () => 0); anim.PlayRepeating("idle-top"); - return p.Concat(anim.Render(WPos.Zero, pr)); + return p.Concat(anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale)); } }