Fix turret facings for GTWR etc. Fixes #3610.
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@@ -44,7 +44,7 @@ namespace OpenRA.Traits
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: this(self, MakeFacingFunc(self))
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{
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anim.PlayRepeating("idle");
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self.Trait<IBodyOrientation>().QuantizedFacings = anim.CurrentSequence.Facings;
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self.Trait<IBodyOrientation>().SetAutodetectedFacings(anim.CurrentSequence.Facings);
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}
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public int2 SelectionSize(Actor self)
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