Fix turret facings for GTWR etc. Fixes #3610.
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@@ -191,9 +191,10 @@ namespace OpenRA.Traits
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public interface IBodyOrientation
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{
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WAngle CameraPitch { get; }
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int QuantizedFacings { get; set; }
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int QuantizedFacings { get; }
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WVec LocalToWorld(WVec vec);
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WRot QuantizeOrientation(Actor self, WRot orientation);
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void SetAutodetectedFacings(int facings);
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}
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public interface IBodyOrientationInfo {}
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