Fix turret facings for GTWR etc. Fixes #3610.
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Render
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rightWake.Play("wake-right");
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anims.Add("wake-right", new AnimationWithOffset(rightWake, null, () => facing.Facing <= 128, -87));
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self.Trait<IBodyOrientation>().QuantizedFacings = 2;
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self.Trait<IBodyOrientation>().SetAutodetectedFacings(2);
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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