Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.

This commit is contained in:
Paul Chote
2011-02-11 23:05:01 +13:00
parent 51138fcdc3
commit 03f014ffb9
6 changed files with 106 additions and 27 deletions

View File

@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Traits;
using OpenRA.FileFormats;
using System.Linq;
namespace OpenRA.Mods.Cnc
{
class SpawnViceroidInfo : ITraitInfo
{
[ActorReference]
public readonly string ViceroidActor = "vice";
public readonly int Probability = 10;
public readonly string Owner = "Creeps";
public readonly int InfDeath = 5;
public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
}
class SpawnViceroid : INotifyDamage
{
readonly SpawnViceroidInfo Info;
public SpawnViceroid(SpawnViceroidInfo info)
{
Info = info;
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead && e.Warhead.InfDeath == Info.InfDeath
&& self.World.SharedRandom.Next(100) <= Info.Probability)
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new LocationInit( self.Location ),
new OwnerInit( self.World.players.Values.First(p => p.InternalName == Info.Owner) )
};
if (self.HasTrait<IFacing>())
td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
w.CreateActor(Info.ViceroidActor, td);
});
}
}
}