Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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55
OpenRA.Mods.Cnc/SpawnViceroid.cs
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55
OpenRA.Mods.Cnc/SpawnViceroid.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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using System.Linq;
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namespace OpenRA.Mods.Cnc
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{
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class SpawnViceroidInfo : ITraitInfo
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{
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[ActorReference]
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public readonly string ViceroidActor = "vice";
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public readonly int Probability = 10;
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public readonly string Owner = "Creeps";
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public readonly int InfDeath = 5;
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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}
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class SpawnViceroid : INotifyDamage
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{
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readonly SpawnViceroidInfo Info;
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public SpawnViceroid(SpawnViceroidInfo info)
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{
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Info = info;
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead && e.Warhead.InfDeath == Info.InfDeath
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&& self.World.SharedRandom.Next(100) <= Info.Probability)
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new LocationInit( self.Location ),
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new OwnerInit( self.World.players.Values.First(p => p.InternalName == Info.Owner) )
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};
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if (self.HasTrait<IFacing>())
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td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
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w.CreateActor(Info.ViceroidActor, td);
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});
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}
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}
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}
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