Add ISpriteSequence.Bounds and Animation(WithOffset).ScreenBounds.

The bounds define the smallest Rectangle that covers all frames within a sequence.
This commit is contained in:
Paul Chote
2017-12-05 16:26:44 +00:00
committed by reaperrr
parent 85c5259361
commit 041431d966
4 changed files with 53 additions and 1 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Support;
@@ -66,6 +67,17 @@ namespace OpenRA.Graphics
return new IRenderable[] { imageRenderable };
}
public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
{
var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
var cb = CurrentSequence.Bounds;
return Rectangle.FromLTRB(
xy.X + (int)(cb.Left * scale),
xy.Y + (int)(cb.Top * scale),
xy.X + (int)(cb.Right * scale),
xy.Y + (int)(cb.Bottom * scale));
}
public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
{
return Render(pos, WVec.Zero, 0, palette, 1f);

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
@@ -44,6 +45,14 @@ namespace OpenRA.Graphics
return Animation.Render(center, offset, z, pal, scale);
}
public Rectangle ScreenBounds(Actor self, WorldRenderer wr, float scale)
{
var center = self.CenterPosition;
var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
return Animation.ScreenBounds(wr, center, offset, scale);
}
public static implicit operator AnimationWithOffset(Animation a)
{
return new AnimationWithOffset(a, null, null, null);

View File

@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRA.FileSystem;
namespace OpenRA.Graphics
@@ -31,6 +31,7 @@ namespace OpenRA.Graphics
int ShadowStart { get; }
int ShadowZOffset { get; }
int[] Frames { get; }
Rectangle Bounds { get; }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, int facing);