Add ISpriteSequence.Bounds and Animation(WithOffset).ScreenBounds.
The bounds define the smallest Rectangle that covers all frames within a sequence.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Support;
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@@ -66,6 +67,17 @@ namespace OpenRA.Graphics
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return new IRenderable[] { imageRenderable };
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}
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
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{
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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var cb = CurrentSequence.Bounds;
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return Rectangle.FromLTRB(
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xy.X + (int)(cb.Left * scale),
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xy.Y + (int)(cb.Top * scale),
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xy.X + (int)(cb.Right * scale),
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xy.Y + (int)(cb.Bottom * scale));
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}
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public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
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{
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return Render(pos, WVec.Zero, 0, palette, 1f);
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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@@ -44,6 +45,14 @@ namespace OpenRA.Graphics
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return Animation.Render(center, offset, z, pal, scale);
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}
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public Rectangle ScreenBounds(Actor self, WorldRenderer wr, float scale)
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{
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var center = self.CenterPosition;
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var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
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return Animation.ScreenBounds(wr, center, offset, scale);
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}
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public static implicit operator AnimationWithOffset(Animation a)
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{
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return new AnimationWithOffset(a, null, null, null);
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@@ -11,7 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRA.FileSystem;
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namespace OpenRA.Graphics
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@@ -31,6 +31,7 @@ namespace OpenRA.Graphics
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int ShadowStart { get; }
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int ShadowZOffset { get; }
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int[] Frames { get; }
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Rectangle Bounds { get; }
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Sprite GetSprite(int frame);
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Sprite GetSprite(int frame, int facing);
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@@ -90,6 +90,7 @@ namespace OpenRA.Mods.Common.Graphics
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public int ShadowStart { get; private set; }
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public int ShadowZOffset { get; private set; }
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public int[] Frames { get; private set; }
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public Rectangle Bounds { get; private set; }
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protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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@@ -270,6 +271,17 @@ namespace OpenRA.Mods.Common.Graphics
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"{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
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.F(sequence, animation, ShadowStart, ShadowStart + Facings * Stride - 1, sprites.Length - 1,
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info.Nodes[0].Location));
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var boundSprites = SpriteBounds(sprites, Frames, Start, Facings, Length);
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if (ShadowStart > 0)
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boundSprites = boundSprites.Concat(SpriteBounds(sprites, Frames, ShadowStart, Facings, Length));
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if (boundSprites.Any())
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{
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Bounds = boundSprites.First();
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foreach (var b in boundSprites.Skip(1))
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Bounds = Rectangle.Union(Bounds, b);
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}
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}
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catch (FormatException f)
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{
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@@ -277,6 +289,24 @@ namespace OpenRA.Mods.Common.Graphics
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}
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}
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/// <summary>Returns the bounds of all of the sprites that can appear in this animation</summary>
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static IEnumerable<Rectangle> SpriteBounds(Sprite[] sprites, int[] frames, int start, int facings, int length)
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{
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for (var facing = 0; facing < facings; facing++)
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{
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for (var frame = 0; frame < length; frame++)
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{
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var i = frame * facings + facing;
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var s = frames != null ? sprites[frames[i]] : sprites[start + i];
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if (!s.Bounds.IsEmpty)
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yield return new Rectangle(
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(int)(s.Offset.X - s.Size.X / 2),
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(int)(s.Offset.Y - s.Size.Y / 2),
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s.Bounds.Width, s.Bounds.Height);
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}
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}
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}
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public Sprite GetSprite(int frame)
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{
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return GetSprite(Start, frame, 0);
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