Add WithHarvestAnimation for TS and D2K harvester animations.
This commit is contained in:
62
OpenRA.Mods.RA/Render/WithHarvestAnimation.cs
Normal file
62
OpenRA.Mods.RA/Render/WithHarvestAnimation.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class WithHarvestAnimationInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "harvest";
|
||||
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[Desc("Additional draw-order offset")]
|
||||
public readonly int ZOffset = 0;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithHarvestAnimation(init.self, this); }
|
||||
}
|
||||
|
||||
class WithHarvestAnimation : INotifyHarvest
|
||||
{
|
||||
WithHarvestAnimationInfo info;
|
||||
Animation anim;
|
||||
bool visible;
|
||||
|
||||
public WithHarvestAnimation(Actor self, WithHarvestAnimationInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
|
||||
anim = new Animation(rs.GetImage(self), RenderSimple.MakeFacingFunc(self));
|
||||
anim.Play(info.Sequence);
|
||||
rs.anims.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
() => !visible,
|
||||
p => WithTurret.ZOffsetFromCenter(self, p, info.ZOffset)));
|
||||
}
|
||||
|
||||
public void Harvested(Actor self, ResourceType resource)
|
||||
{
|
||||
if (visible)
|
||||
return;
|
||||
|
||||
visible = true;
|
||||
anim.PlayThen(info.Sequence, () => visible = false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user