Convert damage modifiers to integer percentages.

This commit is contained in:
Paul Chote
2014-08-09 21:27:37 +12:00
parent c5519a7f3b
commit 0425416ce2
11 changed files with 59 additions and 27 deletions

View File

@@ -50,16 +50,17 @@ namespace OpenRA.Mods.RA.Activities
if (target.Type != TargetType.Actor)
return;
// Invulnerable actors can't be demolished
var modifier = (float)target.Actor.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (modifier > 0)
var modifiers = target.Actor.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null));
if (Util.ApplyPercentageModifiers(100, modifiers) > 0)
demolishable.Demolish(target.Actor, self);
}));
});

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@@ -23,8 +23,8 @@ namespace OpenRA.Mods.RA
public int CloseDelay = 125;
public int DefaultFacing = 0;
[Desc("The factor damage received is multiplied by while this actor is closed.")]
public float ClosedDamageMultiplier = 0.5f;
[Desc("The percentage of damage that is received while this actor is closed.")]
public int ClosedDamageMultiplier = 50;
public override object Create(ActorInitializer init) { return new AttackPopupTurreted(init, this); }
}
@@ -105,9 +105,9 @@ namespace OpenRA.Mods.RA
}
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 1f;
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100;
}
}
}

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
public readonly string ArmorUpgrade = "armor";
public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
public readonly int[] ArmorModifier = { 110, 120, 130, 150 };
public readonly string SpeedUpgrade = "speed";
public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m };
@@ -60,9 +60,9 @@ namespace OpenRA.Mods.RA
speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 1;
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 100;
}
public float GetFirepowerModifier()

View File

@@ -18,6 +18,6 @@ namespace OpenRA.Mods.RA
class Invulnerable : IDamageModifier
{
public float GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0.0f; }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; }
}
}

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@@ -28,9 +28,9 @@ namespace OpenRA.Mods.RA
RemainingTicks--;
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
return RemainingTicks > 0 ? 0 : 100;
}
public void Activate(Actor self, int duration)

View File

@@ -20,9 +20,9 @@ namespace OpenRA.Mods.RA
{
public bool Invulnerable = false;
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return Invulnerable ? 0.0f : 1.0f;
return Invulnerable ? 0 : 100;
}
}
}

View File

@@ -61,9 +61,9 @@ namespace OpenRA.Mods.RA
LocalOffset = WVec.Zero;
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return IsProne && warhead != null ? warhead.ProneModifier / 100f : 1f;
return IsProne && warhead != null ? warhead.ProneModifier : 100;
}
public decimal GetSpeedModifier()