Convert damage modifiers to integer percentages.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
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public readonly string ArmorUpgrade = "armor";
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public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
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public readonly int[] ArmorModifier = { 110, 120, 130, 150 };
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public readonly string SpeedUpgrade = "speed";
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public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m };
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@@ -60,9 +60,9 @@ namespace OpenRA.Mods.RA
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speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
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}
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public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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{
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return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 1;
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return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 100;
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}
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public float GetFirepowerModifier()
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