Convert damage modifiers to integer percentages.

This commit is contained in:
Paul Chote
2014-08-09 21:27:37 +12:00
parent c5519a7f3b
commit 0425416ce2
11 changed files with 59 additions and 27 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
public readonly string ArmorUpgrade = "armor";
public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
public readonly int[] ArmorModifier = { 110, 120, 130, 150 };
public readonly string SpeedUpgrade = "speed";
public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m };
@@ -60,9 +60,9 @@ namespace OpenRA.Mods.RA
speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 1;
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 100;
}
public float GetFirepowerModifier()