Convert damage modifiers to integer percentages.
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@@ -28,9 +28,9 @@ namespace OpenRA.Mods.RA
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RemainingTicks--;
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}
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public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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{
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return (RemainingTicks > 0) ? 0.0f : 1.0f;
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return RemainingTicks > 0 ? 0 : 100;
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}
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public void Activate(Actor self, int duration)
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