Remove plumbing for trait unit tests.
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committed by
Paul Chote
parent
8d0acaaa4f
commit
044b51742f
@@ -29,16 +29,8 @@ namespace OpenRA.Mods.Common.Traits
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All = TransientActors | BlockedByMovers
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}
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public interface IMobileInfo : IMoveInfo
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{
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int MovementCostForCell(World world, CPos cell);
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bool CanEnterCell(World world, Actor self, CPos cell, out int movementCost, Actor ignoreActor = null, CellConditions check = CellConditions.All);
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bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All);
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int GetMovementClass(TileSet tileset);
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}
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[Desc("Unit is able to move.")]
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public class MobileInfo : IMobileInfo, IOccupySpaceInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
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public class MobileInfo : IMoveInfo, IOccupySpaceInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
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{
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[FieldLoader.LoadUsing("LoadSpeeds")]
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[Desc("Set Water: 0 for ground units and lower the value on rough terrain.")]
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@@ -32,9 +32,9 @@ namespace OpenRA.Mods.Common.Traits
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/// Calculates a path for the actor from source to destination
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/// </summary>
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/// <returns>A path from start to target</returns>
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List<CPos> FindUnitPath(CPos source, CPos target, IActor self);
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List<CPos> FindUnitPath(CPos source, CPos target, Actor self);
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List<CPos> FindUnitPathToRange(CPos source, SubCell srcSub, WPos target, WRange range, IActor self);
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List<CPos> FindUnitPathToRange(CPos source, SubCell srcSub, WPos target, WRange range, Actor self);
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/// <summary>
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/// Calculates a path given a search specification
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@@ -52,16 +52,16 @@ namespace OpenRA.Mods.Common.Traits
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public class PathFinder : IPathFinder
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{
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static readonly List<CPos> EmptyPath = new List<CPos>(0);
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readonly IWorld world;
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readonly World world;
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public PathFinder(IWorld world)
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public PathFinder(World world)
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{
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this.world = world;
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}
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public List<CPos> FindUnitPath(CPos source, CPos target, IActor self)
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public List<CPos> FindUnitPath(CPos source, CPos target, Actor self)
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{
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var mi = self.Info.Traits.Get<IMobileInfo>();
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var mi = self.Info.Traits.Get<MobileInfo>();
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// If a water-land transition is required, bail early
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var domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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return pb;
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}
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public List<CPos> FindUnitPathToRange(CPos source, SubCell srcSub, WPos target, WRange range, IActor self)
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public List<CPos> FindUnitPathToRange(CPos source, SubCell srcSub, WPos target, WRange range, Actor self)
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{
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var mi = self.Info.Traits.Get<MobileInfo>();
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var targetCell = world.Map.CellContaining(target);
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