remove a use of Game.viewport in actor code
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@@ -92,8 +92,7 @@ namespace OpenRa
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if (!World.Map.IsInMap(xy.X, xy.Y))
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return null;
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = World.FindUnits(loc, loc).FirstOrDefault();
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var underCursor = World.FindUnitsAtMouse(mi.Location).FirstOrDefault();
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if (underCursor != null && !underCursor.traits.Contains<Selectable>())
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underCursor = null;
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