remove a use of Game.viewport in actor code
This commit is contained in:
@@ -21,8 +21,7 @@ namespace OpenRa.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var loc = mi.Location + Game.viewport.Location;
|
||||
var underCursor = world.FindUnits(loc, loc)
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.Owner == world.LocalPlayer
|
||||
&& a.traits.Contains<Building>()
|
||||
&& a.traits.Contains<Selectable>()).FirstOrDefault();
|
||||
|
||||
Reference in New Issue
Block a user