remove a use of Game.viewport in actor code
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@@ -92,8 +92,7 @@ namespace OpenRa
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if (!World.Map.IsInMap(xy.X, xy.Y))
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return null;
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = World.FindUnits(loc, loc).FirstOrDefault();
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var underCursor = World.FindUnitsAtMouse(mi.Location).FirstOrDefault();
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if (underCursor != null && !underCursor.traits.Contains<Selectable>())
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underCursor = null;
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@@ -21,8 +21,7 @@ namespace OpenRa.Orders
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc)
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<CanPowerDown>())
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.FirstOrDefault();
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@@ -21,8 +21,7 @@ namespace OpenRa.Orders
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc)
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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@@ -21,8 +21,7 @@ namespace OpenRa.Orders
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc)
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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@@ -87,8 +87,7 @@ namespace OpenRa.Traits
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc)
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner != null && a.traits.Contains<Chronoshiftable>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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@@ -51,9 +51,7 @@ namespace OpenRa.Traits
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc).FirstOrDefault();
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var underCursor = world.FindUnitsAtMouse(mi.Location).FirstOrDefault();
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if (underCursor == null)
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yield return new Order("SpawnCrate", world.LocalPlayer.PlayerActor, xy);
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}
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