Excise previous server extensions code

This commit is contained in:
Paul Chote
2010-11-08 13:13:58 +13:00
parent d55e58ea1c
commit 047a09bbbd
15 changed files with 67 additions and 398 deletions

View File

@@ -15,20 +15,20 @@ using System.Net.Sockets;
namespace OpenRA.Server
{
public class Connection
class Connection
{
internal Socket socket;
internal List<byte> data = new List<byte>();
internal ReceiveState State = ReceiveState.Header;
internal int ExpectLength = 8;
internal int Frame = 0;
public Socket socket;
public List<byte> data = new List<byte>();
public ReceiveState State = ReceiveState.Header;
public int ExpectLength = 8;
public int Frame = 0;
internal int MostRecentFrame = 0;
public int MostRecentFrame = 0;
/* client data */
public int PlayerIndex { get; internal set; }
public int PlayerIndex;
internal byte[] PopBytes(int n)
public byte[] PopBytes(int n)
{
var result = data.GetRange(0, n);
data.RemoveRange(0, n);
@@ -65,7 +65,7 @@ namespace OpenRA.Server
return true;
}
internal void ReadData()
public void ReadData()
{
if (ReadDataInner())
while (data.Count >= ExpectLength)

View File

@@ -1,84 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Server
{
public interface IServerExtension
{
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnReadyUp(Connection conn, Session.Client client);
void OnStartGame();
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnNickChange(Connection conn, Session.Client client, string newName);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnRaceChange(Connection conn, Session.Client client, string newRace);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnSlotChange(Connection conn, Session.Client client, Session.Slot slot, Map map);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnTeamChange(Connection conn, Session.Client getClient, int team);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnSpawnpointChange(Connection conn, Session.Client getClient, int spawnPoint);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnColorChange(Connection conn, Session.Client getClient, Color fromArgb, Color color);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnChat(Connection conn, string message, bool teamChat);
void OnServerStart();
void OnServerStop(bool forced);
void OnLoadMap(Map map);
/// <summary>
/// Return false to drop the connection
/// </summary>
bool OnValidateConnection(bool gameStarted, Connection newConn);
void OnLobbySync(Session lobbyInfo, bool gameStarted);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnPingMasterServer(Session lobbyInfo, bool gameStarted);
/// <summary>
/// Return true to use the built-in handling
/// </summary>
bool OnIngameChat(Session.Client client, string message, bool teamChat);
void OnIngameSetStance(Player player, Player stanceForPlayer, Stance newStance);
void OnLobbyUp();
void OnRejoinLobby(World world);
}
}

View File

@@ -1,40 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Server
{
public class NullServerExtension : IServerExtension
{
public virtual bool OnReadyUp(Connection conn, Session.Client client) { return true; }
public virtual void OnStartGame() { }
public virtual bool OnNickChange(Connection conn, Session.Client client, string newName) { return true; }
public virtual bool OnRaceChange(Connection conn, Session.Client client, string newRace) { return true; }
public virtual bool OnSlotChange(Connection conn, Session.Client client, Session.Slot slot, Map map) { return true; }
public virtual bool OnTeamChange(Connection conn, Session.Client getClient, int team) { return true; }
public virtual bool OnSpawnpointChange(Connection conn, Session.Client getClient, int spawnPoint) { return true; }
public virtual bool OnColorChange(Connection conn, Session.Client getClient, Color fromArgb, Color color) { return true; }
public virtual bool OnChat(Connection conn, string message, bool teamChat) { return true; }
public virtual void OnServerStart() { }
public virtual void OnServerStop(bool forced) { }
// Good spot to manipulate number of spectators! ie set Server.MaxSpectators
public virtual void OnLoadMap(Map map) { }
public virtual bool OnValidateConnection(bool gameStarted, Connection newConn) { return true; }
public virtual void OnLobbySync(Session lobbyInfo, bool gameStarted) { }
public virtual bool OnPingMasterServer(Session lobbyInfo, bool gameStarted) { return true; }
public virtual bool OnIngameChat(Session.Client client, string message, bool teamChat) { return true; }
public virtual void OnIngameSetStance(Player player, Player stanceForPlayer, Stance newStance) { }
public virtual void OnLobbyUp() { }
public virtual void OnRejoinLobby(World world) { }
}
}

View File

@@ -25,17 +25,12 @@ namespace OpenRA.Server
{
static class Server
{
public static Connection[] Connections
{
get { return conns.ToArray(); }
}
static List<Connection> conns = new List<Connection>();
static TcpListener listener = null;
static Dictionary<int, List<Connection>> inFlightFrames
= new Dictionary<int, List<Connection>>();
static Session lobbyInfo;
internal static bool GameStarted = false;
static bool GameStarted = false;
static string Name;
static int ExternalPort;
static int randomSeed;
@@ -62,20 +57,7 @@ namespace OpenRA.Server
try { listener.Stop(); }
catch { }
E(e => e.OnServerStop(true));
}
public static void E(Action<IServerExtension> f)
{
E(g => { f(g); return true; });
}
public static bool E(Func<IServerExtension, bool> f)
{
return Game.Settings.Server.Extension == null ||
f(Game.Settings.Server.Extension);
}
public static void ServerMain(ModData modData, Settings settings, string map)
{
Log.AddChannel("server", "server.log");
@@ -83,7 +65,6 @@ namespace OpenRA.Server
isInitialPing = true;
Server.masterServerUrl = settings.Server.MasterServer;
isInternetServer = settings.Server.AdvertiseOnline;
listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
Name = settings.Server.Name;
ExternalPort = settings.Server.ExternalPort;
@@ -113,8 +94,6 @@ namespace OpenRA.Server
throw new InvalidOperationException( "Unable to start server: port is already in use" );
}
E(e => e.OnServerStart());
new Thread( _ =>
{
for( ; ; )
@@ -140,7 +119,6 @@ namespace OpenRA.Server
{
listener.Stop();
GameStarted = false;
E(e => e.OnServerStop(false));
break;
}
}
@@ -169,8 +147,6 @@ namespace OpenRA.Server
.Select((s, i) => { s.Index = i; return s; })
.ToList();
E(e => e.OnLoadMap(Map));
// Generate slots for spectators
for (int i = 0; i < MaxSpectators; i++)
lobbyInfo.Slots.Add(new Session.Slot
@@ -217,17 +193,7 @@ namespace OpenRA.Server
return;
}
var newConn = new Connection { socket = newSocket };
if (!E(e => e.OnValidateConnection(GameStarted, newConn)))
{
DropClient(newConn, new Exception() );
return;
}
try
{
if (GameStarted)
@@ -338,7 +304,7 @@ namespace OpenRA.Server
catch (NotImplementedException) { }
}
public static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
{
if (pr == null)
return;
@@ -351,7 +317,7 @@ namespace OpenRA.Server
c.Country = pr.Race;
}
public static bool InterpretCommand(Connection conn, string cmd)
static bool InterpretCommand(Connection conn, string cmd)
{
var dict = new Dictionary<string, Func<string, bool>>
{
@@ -371,12 +337,9 @@ namespace OpenRA.Server
SyncLobbyInfo();
if (Game.Settings.Server.Extension== null || Game.Settings.Server.Extension.OnReadyUp(conn, client))
{
if (conns.Count > 0 && conns.All(c => GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(conn, "startgame");
}
if (conns.Count > 0 && conns.All(c => GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(conn, "startgame");
return true;
}},
{ "startgame",
@@ -390,8 +353,6 @@ namespace OpenRA.Server
DispatchOrders(null, 0,
new ServerOrder("StartGame", "").Serialize());
E(e => e.OnStartGame());
PingMasterServer();
return true;
}},
@@ -399,10 +360,7 @@ namespace OpenRA.Server
s =>
{
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
if (E(e => e.OnNickChange(conn, GetClient(conn), s)))
GetClient(conn).Name = s;
GetClient(conn).Name = s;
SyncLobbyInfo();
return true;
}},
@@ -421,7 +379,6 @@ namespace OpenRA.Server
{ "race",
s =>
{
if (E(e => e.OnRaceChange(conn, GetClient(conn), s)))
GetClient(conn).Country = s;
SyncLobbyInfo();
@@ -436,12 +393,9 @@ namespace OpenRA.Server
var cl = GetClient(conn);
if (E(e => e.OnSlotChange(conn, cl, slotData, Map)))
{
cl.Slot = slotData.Index;
SyncClientToPlayerReference(cl, slotData.MapPlayer != null
? Map.Players[slotData.MapPlayer] : null);
}
SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Map.Players[slotData.MapPlayer] : null);
SyncLobbyInfo();
return true;
@@ -451,10 +405,8 @@ namespace OpenRA.Server
{
int team;
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
if (E(e => e.OnTeamChange(conn, GetClient(conn), team)))
{
GetClient(conn).Team = team;
}
GetClient(conn).Team = team;
SyncLobbyInfo();
return true;
}},
@@ -473,10 +425,8 @@ namespace OpenRA.Server
SendChatTo( conn, "You can't be at the same spawn point as another player" );
return true;
}
if (E(e => e.OnSpawnpointChange(conn, GetClient(conn), spawnPoint)))
{
GetClient(conn).SpawnPoint = spawnPoint;
}
GetClient(conn).SpawnPoint = spawnPoint;
SyncLobbyInfo();
return true;
}},
@@ -484,14 +434,8 @@ namespace OpenRA.Server
s =>
{
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
var c1 = Color.FromArgb(c[0], c[1], c[2]);
var c2 = Color.FromArgb(c[3], c[4], c[5]);
if (E(e => e.OnColorChange(conn, GetClient(conn), c1, c2)))
{
GetClient(conn).Color1 = c1;
GetClient(conn).Color2 = c2;
}
GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
SyncLobbyInfo();
return true;
}},
@@ -507,14 +451,10 @@ namespace OpenRA.Server
return false;
var cl = GetClient(conn);
cl.Slot = slot;
SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Map.Players[slotData.MapPlayer] : null);
if (E(e => e.OnSlotChange(conn, cl, slotData, Map)))
{
cl.Slot = slot;
SyncClientToPlayerReference(cl, slotData.MapPlayer != null
? Map.Players[slotData.MapPlayer] : null);
}
SyncLobbyInfo();
return true;
}},
@@ -673,7 +613,7 @@ namespace OpenRA.Server
case "Command":
{
if (GameStarted)
SendChatTo(conn, "Cannot change state when game started.");
SendChatTo(conn, "Cannot change state when game started. ({0})".F(so.Data));
else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame"))
SendChatTo(conn, "Cannot change state when marked as ready.");
else if (!InterpretCommand(conn, so.Data))
@@ -686,11 +626,9 @@ namespace OpenRA.Server
case "Chat":
case "TeamChat":
case "Disconnected":
if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
break;
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
break;
}
}
@@ -717,8 +655,6 @@ namespace OpenRA.Server
static void SyncLobbyInfo()
{
E(e => e.OnLobbySync(lobbyInfo, GameStarted));
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
DispatchOrders(null, 0,
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
@@ -732,9 +668,6 @@ namespace OpenRA.Server
{
if (isBusy || !isInternetServer) return;
if (!E(e => e.OnPingMasterServer(lobbyInfo, GameStarted)))
return;
lastPing = Environment.TickCount;
isBusy = true;