Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
This commit is contained in:
@@ -15,14 +15,16 @@ namespace OpenRA.Graphics
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{
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{
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public class Animation
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public class Animation
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{
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{
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string name;
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public Sequence CurrentSequence { get; private set; }
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public Sequence CurrentSequence { get; private set; }
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public bool IsDecoration = false;
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public bool IsDecoration = false;
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public Func<bool> Paused;
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Func<int> facingFunc;
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int frame = 0;
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int frame = 0;
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bool backwards = false;
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bool backwards = false;
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bool tickAlways;
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bool tickAlways;
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string name;
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Func<int> facingFunc;
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public string Name { get { return name; } }
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public string Name { get { return name; } }
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@@ -122,7 +124,8 @@ namespace OpenRA.Graphics
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public void Tick()
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public void Tick()
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{
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{
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Tick(40); // tick one frame
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if (Paused == null || !Paused())
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Tick(40); // tick one frame
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}
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}
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
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@@ -18,17 +18,19 @@ namespace OpenRA.Graphics
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public readonly Animation Animation;
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public readonly Animation Animation;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<bool> Paused;
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public readonly Func<WPos, int> ZOffset;
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public readonly Func<WPos, int> ZOffset;
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
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: this(a, offset, disable, null) { }
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: this(a, offset, disable, () => false, null) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
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: this(a, offset, disable, _ => zOffset) { }
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: this(a, offset, disable, () => false, _ => zOffset) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<bool> pause, Func<WPos, int> zOffset)
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{
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{
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this.Animation = a;
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this.Animation = a;
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this.Animation.Paused = pause;
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this.OffsetFunc = offset;
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this.OffsetFunc = offset;
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this.DisableFunc = disable;
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this.DisableFunc = disable;
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this.ZOffset = zOffset;
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this.ZOffset = zOffset;
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@@ -45,7 +47,7 @@ namespace OpenRA.Graphics
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public static implicit operator AnimationWithOffset(Animation a)
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public static implicit operator AnimationWithOffset(Animation a)
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{
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{
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return new AnimationWithOffset(a, null, null, null);
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return new AnimationWithOffset(a, null, null, null, null);
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}
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}
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}
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}
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
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{
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{
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get { return anims[""].Animation; }
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get { return anims[""].Animation; }
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protected set { anims[""] = new AnimationWithOffset(value,
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protected set { anims[""] = new AnimationWithOffset(value,
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anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
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anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].Paused, anims[""].ZOffset); }
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}
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}
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RenderSpritesInfo Info;
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RenderSpritesInfo Info;
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Render
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var overlay = new Animation(rs.GetImage(init.self));
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var overlay = new Animation(rs.GetImage(init.self));
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overlay.PlayThen(info.Sequence, () => buildComplete = false);
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overlay.PlayThen(info.Sequence, () => buildComplete = false);
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rs.anims.Add("make_overlay_{0}".F(info.Sequence),
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rs.anims.Add("make_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay, null, () => !buildComplete, null));
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new AnimationWithOffset(overlay, null, () => !buildComplete));
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}
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}
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}
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}
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@@ -164,6 +164,7 @@ namespace OpenRA.Mods.RA
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var muzzleFlash = new AnimationWithOffset(muzzleAnim,
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var muzzleFlash = new AnimationWithOffset(muzzleAnim,
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() => PortOffset(self, port),
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() => PortOffset(self, port),
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() => false,
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() => false,
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() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 1024));
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p => WithTurret.ZOffsetFromCenter(self, p, 1024));
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muzzles.Add(muzzleFlash);
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muzzles.Add(muzzleFlash);
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA.Buildings
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{
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{
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for (var x = scanStart.X; x < scanEnd.X; x++)
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for (var x = scanStart.X; x < scanEnd.X; x++)
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{
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{
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var pos = new CPos(x, y);
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var pos = new CPos(x, y);
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var at = bi.GetBuildingAt(pos);
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var at = bi.GetBuildingAt(pos);
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if (at == null || !at.IsInWorld || !at.HasTrait<GivesBuildableArea>())
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if (at == null || !at.IsInWorld || !at.HasTrait<GivesBuildableArea>())
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continue;
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continue;
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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@@ -20,6 +21,7 @@ namespace OpenRA.Mods.RA.Render
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public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
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public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
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{
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{
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public readonly bool HasMakeAnimation = true;
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public readonly bool HasMakeAnimation = true;
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public readonly bool PauseOnLowPower = false;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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@@ -35,6 +37,8 @@ namespace OpenRA.Mods.RA.Render
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public class RenderBuilding : RenderSimple, INotifyDamageStateChanged
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public class RenderBuilding : RenderSimple, INotifyDamageStateChanged
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{
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{
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RenderBuildingInfo info;
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public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
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public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
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: this(init, info, () => 0) { }
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: this(init, info, () => 0) { }
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@@ -42,6 +46,7 @@ namespace OpenRA.Mods.RA.Render
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: base(init.self, baseFacing)
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: base(init.self, baseFacing)
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{
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{
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var self = init.self;
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var self = init.self;
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this.info = info;
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// Work around a bogus crash
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// Work around a bogus crash
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anim.PlayRepeating(NormalizeSequence(self, "idle"));
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anim.PlayRepeating(NormalizeSequence(self, "idle"));
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@@ -59,6 +64,13 @@ namespace OpenRA.Mods.RA.Render
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anim.PlayRepeating(NormalizeSequence(self, "idle"));
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anim.PlayRepeating(NormalizeSequence(self, "idle"));
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foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
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foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
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x.BuildingComplete(self);
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x.BuildingComplete(self);
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if (info.PauseOnLowPower)
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{
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var disabled = self.TraitsImplementing<IDisable>();
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anim.Paused = () => disabled.Any(d => d.Disabled)
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&& anim.CurrentSequence.Name == NormalizeSequence(self, "idle");
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}
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}
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}
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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@@ -42,7 +42,8 @@ namespace OpenRA.Mods.RA.Render
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rs.anims.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
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rs.anims.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible,
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() => !visible,
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p => WithTurret.ZOffsetFromCenter(self, p, 0)));
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() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 0)));
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}
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}
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public void Harvested(Actor self, ResourceType resource)
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public void Harvested(Actor self, ResourceType resource)
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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||||||
* available to you under the terms of the GNU General Public License
|
* available to you under the terms of the GNU General Public License
|
||||||
* as published by the Free Software Foundation. For more information,
|
* as published by the Free Software Foundation. For more information,
|
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@@ -8,6 +8,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -23,6 +24,8 @@ namespace OpenRA.Mods.RA.Render
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[Desc("Position relative to body")]
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public readonly WVec Offset = WVec.Zero;
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|
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public readonly bool PauseOnLowPower = false;
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public object Create(ActorInitializer init) { return new WithIdleOverlay(init.self, this); }
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public object Create(ActorInitializer init) { return new WithIdleOverlay(init.self, this); }
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}
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}
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@@ -35,14 +38,17 @@ namespace OpenRA.Mods.RA.Render
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{
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{
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var rs = self.Trait<RenderSprites>();
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<IBodyOrientation>();
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var body = self.Trait<IBodyOrientation>();
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|
var disabled = self.TraitsImplementing<IDisable>();
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|
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(rs.GetImage(self));
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overlay = new Animation(rs.GetImage(self));
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overlay.PlayRepeating(info.Sequence);
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overlay.PlayRepeating(info.Sequence);
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rs.anims.Add("idle_overlay_{0}".F(info.Sequence),
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rs.anims.Add("idle_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
() => !buildComplete,
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|
() => info.PauseOnLowPower && disabled.Any(d => d.Disabled),
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|
p => WithTurret.ZOffsetFromCenter(self, p, 1)));
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}
|
}
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|
|
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public void BuildingComplete(Actor self)
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public void BuildingComplete(Actor self)
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@@ -54,9 +54,10 @@ namespace OpenRA.Mods.RA.Render
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var muzzleFlash = new Animation(render.GetImage(self), getFacing);
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var muzzleFlash = new Animation(render.GetImage(self), getFacing);
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visible.Add(barrel, false);
|
visible.Add(barrel, false);
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anims.Add(barrel,
|
anims.Add(barrel,
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new AnimationWithOffset(muzzleFlash,
|
new AnimationWithOffset(muzzleFlash,
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() => info.IgnoreOffset ? WVec.Zero : arm.MuzzleOffset(self, barrel),
|
() => info.IgnoreOffset ? WVec.Zero : arm.MuzzleOffset(self, barrel),
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() => !visible[barrel],
|
() => !visible[barrel],
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|
() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 2)));
|
p => WithTurret.ZOffsetFromCenter(self, p, 2)));
|
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}
|
}
|
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}
|
}
|
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|
|||||||
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
rotorAnim.PlayRepeating(info.Sequence);
|
rotorAnim.PlayRepeating(info.Sequence);
|
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rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||||
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
null, () => false, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA.Render
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|||||||
anim = new Animation(rs.GetImage(self), () => t.turretFacing);
|
anim = new Animation(rs.GetImage(self), () => t.turretFacing);
|
||||||
anim.Play(info.Sequence);
|
anim.Play(info.Sequence);
|
||||||
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
|
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
|
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anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
|
anim, () => TurretOffset(self), null, () => false, p => ZOffsetFromCenter(self, p, 1)));
|
||||||
|
|
||||||
// Restrict turret facings to match the sprite
|
// Restrict turret facings to match the sprite
|
||||||
t.QuantizedFacings = anim.CurrentSequence.Facings;
|
t.QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
|
|||||||
@@ -368,6 +368,8 @@ HQ:
|
|||||||
RequiresPower:
|
RequiresPower:
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
|
RenderBuilding:
|
||||||
|
PauseOnLowPower: yes
|
||||||
Health:
|
Health:
|
||||||
HP: 750
|
HP: 750
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -441,6 +443,8 @@ EYE:
|
|||||||
RequiresPower:
|
RequiresPower:
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
|
RenderBuilding:
|
||||||
|
PauseOnLowPower: yes
|
||||||
Health:
|
Health:
|
||||||
HP: 1200
|
HP: 1200
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
|
|||||||
@@ -339,6 +339,7 @@ CONCRETEB:
|
|||||||
Prerequisite: Outpost
|
Prerequisite: Outpost
|
||||||
WithIdleOverlay@DISH:
|
WithIdleOverlay@DISH:
|
||||||
Sequence: idle-dish
|
Sequence: idle-dish
|
||||||
|
PauseOnLowPower: yes
|
||||||
|
|
||||||
^STARPORT:
|
^STARPORT:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
@@ -67,6 +67,8 @@ GAP:
|
|||||||
RequiresPower:
|
RequiresPower:
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
|
RenderBuilding:
|
||||||
|
PauseOnLowPower: yes
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -507,6 +507,7 @@ GARADR:
|
|||||||
Range: 10c0
|
Range: 10c0
|
||||||
WithIdleOverlay@DISH:
|
WithIdleOverlay@DISH:
|
||||||
Sequence: idle-dish
|
Sequence: idle-dish
|
||||||
|
PauseOnLowPower: yes
|
||||||
|
|
||||||
NARADR:
|
NARADR:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -543,6 +544,7 @@ NARADR:
|
|||||||
Range: 10c0
|
Range: 10c0
|
||||||
WithIdleOverlay@DISH:
|
WithIdleOverlay@DISH:
|
||||||
Sequence: idle-dish
|
Sequence: idle-dish
|
||||||
|
PauseOnLowPower: yes
|
||||||
|
|
||||||
GATECH:
|
GATECH:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
Reference in New Issue
Block a user