enhanced UPnP discovery usability

- don't search for NATs forever, 5 seconds seem to be enough
- disable the UPnP checkbox if discovery failed
- no computer industry acronyms in user GUI
- don't remove port-forwarding twice, just once on shutdown
- user-configurable settings for debugging
This commit is contained in:
Matthias Mailänder
2013-04-06 12:54:41 +02:00
parent 083d59613a
commit 0488903a15
6 changed files with 30 additions and 10 deletions

View File

@@ -267,15 +267,17 @@ namespace OpenRA
try
{
NatUtility.Logger = Log.Channels["server"].Writer;
NatUtility.Verbose = true;
NatUtility.Verbose = Settings.Server.VerboseNatDiscovery;
NatUtility.DeviceFound += DeviceFound;
NatUtility.DeviceLost += DeviceLost;
Settings.Server.NatDeviceAvailable = false;
NatUtility.StartDiscovery();
Log.Write("server", "NAT discovery started.");
}
catch (Exception e)
{
Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
Settings.Server.NatDeviceAvailable = false;
Settings.Server.AllowUPnP = false;
}
@@ -289,6 +291,18 @@ namespace OpenRA
Sound.Create(Settings.Sound.Engine);
InitializeWithMods(Settings.Game.Mods);
RunAfterDelay(Settings.Server.NatDiscoveryTimeout, () =>
{
NatUtility.StopDiscovery();
Log.Write("server", "NAT discovery stopped.");
if (natDevice == null)
{
Log.Write("server", "No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Settings.Server.NatDiscoveryTimeout));
Settings.Server.NatDeviceAvailable = false;
Settings.Server.AllowUPnP = false;
}
});
}
public static void DeviceFound(object sender, DeviceEventArgs args)
@@ -302,6 +316,7 @@ namespace OpenRA
foreach (var mp in natDevice.GetAllMappings())
Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}", mp.Protocol, mp.PublicPort, mp.PrivatePort);
Settings.Server.NatDeviceAvailable = true;
Settings.Server.AllowUPnP = true;
}
@@ -309,9 +324,10 @@ namespace OpenRA
{
natDevice = args.Device;
Log.Write("server", "NAT device Lost");
Log.Write("server", "NAT device lost.");
Log.Write("server", "Type: {0}", natDevice.GetType());
Settings.Server.NatDeviceAvailable = false;
Settings.Server.AllowUPnP = false;
}