Rename ITeleportable -> IPositionable.

This commit is contained in:
Paul Chote
2013-07-21 11:05:08 +12:00
parent ac4b07bf7b
commit 048bed0a5e
22 changed files with 38 additions and 37 deletions

View File

@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Missions
if (yak == null || (yak != null && !yak.IsDead() && (yak.GetCurrentActivity() is FlyCircle || yak.IsIdle)))
{
var alliedUnitsNearYakPoint = world.FindAliveCombatantActorsInCircle(yakAttackPoint.CenterPosition, WRange.FromCells(10))
.Where(a => a.Owner != soviets && a.HasTrait<ITeleportable>() && a != tanya && a != einstein && a != engineer);
.Where(a => a.Owner != soviets && a.HasTrait<IPositionable>() && a != tanya && a != einstein && a != engineer);
if (alliedUnitsNearYakPoint.Any())
YakStrafe(alliedUnitsNearYakPoint);
}
@@ -384,7 +384,7 @@ namespace OpenRA.Mods.RA.Missions
bool AlliesNearTown()
{
return world.FindAliveCombatantActorsInCircle(townPoint.CenterPosition, WRange.FromCells(AlliedTownTransferRange))
.Any(a => a.Owner == allies1 && a.HasTrait<ITeleportable>());
.Any(a => a.Owner == allies1 && a.HasTrait<IPositionable>());
}
void TransferTownUnitsToAllies()
@@ -399,7 +399,7 @@ namespace OpenRA.Mods.RA.Missions
var sovietAttackUnits = world.FindAliveCombatantActorsInCircle(sovietTownAttackPoint1.CenterPosition, WRange.FromCells(SovietTownAttackGroupRange))
.Union(world.FindAliveCombatantActorsInCircle(sovietTownAttackPoint2.CenterPosition, WRange.FromCells(SovietTownAttackGroupRange)))
.Union(world.FindAliveCombatantActorsInCircle(townPoint.CenterPosition, WRange.FromCells(AlliedTownTransferRange)))
.Where(a => a.HasTrait<ITeleportable>() && a.Owner == soviets);
.Where(a => a.HasTrait<IPositionable>() && a.Owner == soviets);
foreach (var unit in sovietAttackUnits)
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Move.Move(townPoint.Location, SovietTownMoveNearEnough)));

View File

@@ -106,7 +106,7 @@ namespace OpenRA.Mods.RA.Missions
public static bool AreaSecuredWithUnits(World world, Player player, WPos location, WRange range)
{
var units = world.FindAliveCombatantActorsInCircle(location, range).Where(a => a.HasTrait<ITeleportable>());
var units = world.FindAliveCombatantActorsInCircle(location, range).Where(a => a.HasTrait<IPositionable>());
return units.Any() && units.All(a => a.Owner == player);
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -185,7 +185,7 @@ namespace OpenRA.Mods.RA.Missions
var units = world.CreateActor((sovietInfantry).Random(world.SharedRandom), new TypeDictionary { new LocationInit(sovietinfantryentry1.Location), new OwnerInit(soviets) });
units.QueueActivity(new Move.Move(sovietinfantryrally1.Location, 3));
var unitsincircle = world.FindAliveCombatantActorsInCircle(sovietinfantryrally1.CenterPosition, WRange.FromCells(10))
.Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<ITeleportable>());
.Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<IPositionable>());
if (unitsincircle.Count() >= sovietInfantryGroupSize)
{
foreach (var scatteredunits in unitsincircle)

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -299,7 +299,7 @@ namespace OpenRA.Mods.RA.Missions
void ManageSovietUnits()
{
var units = world.FindAliveCombatantActorsInCircle(sovietrally.CenterPosition, WRange.FromCells(3))
.Where(u => u.IsIdle && u.HasTrait<ITeleportable>() && u.HasTrait<AttackBase>() && u.Owner == soviets);
.Where(u => u.IsIdle && u.HasTrait<IPositionable>() && u.HasTrait<AttackBase>() && u.Owner == soviets);
if (units.Count() >= sovietAttackGroupSize)
{
foreach (var unit in units)