sequence editor actually works for editing
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@@ -30,6 +30,33 @@ namespace SequenceEditor
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}).ToArray();
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}
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public static void Save()
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{
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var e = Doc.SelectSingleNode(string.Format("//unit[@name=\"{0}\"]", UnitName)) as XmlElement;
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if (e == null)
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{
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e = Doc.CreateElement("unit");
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e.SetAttribute( "name", UnitName );
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e = Doc.SelectSingleNode("sequences").AppendChild(e) as XmlElement;
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}
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while (e.HasChildNodes) e.RemoveChild(e.FirstChild); /* what a fail */
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foreach (var s in Sequences)
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{
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var seqnode = Doc.CreateElement("sequence");
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seqnode.SetAttribute("name", s.Key);
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seqnode.SetAttribute("start", s.Value.start.ToString());
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seqnode.SetAttribute("length", s.Value.length.ToString());
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if (s.Value.shp != UnitName)
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seqnode.SetAttribute("src", s.Value.shp);
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e.AppendChild(seqnode);
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}
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Doc.Save("sequences.xml");
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}
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[STAThread]
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static void Main( string[] args )
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{
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@@ -44,7 +71,12 @@ namespace SequenceEditor
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Pal = new Palette(FileSystem.Open("temperat.pal"));
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UnitName = args.First();
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UnitName = args.FirstOrDefault();
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if (UnitName == null)
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UnitName = GetTextForm.GetString("Unit to edit?", "e1");
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if (UnitName == null)
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return;
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Shps[UnitName] = LoadAndResolve(UnitName);
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/* todo: load supplemental SHPs */
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