sequence editor actually works for editing
This commit is contained in:
21
SequenceEditor/Form1.Designer.cs
generated
21
SequenceEditor/Form1.Designer.cs
generated
@@ -30,10 +30,10 @@
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{
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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this.toolStripContainer1 = new System.Windows.Forms.ToolStripContainer();
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this.toolStripContainer1 = new System.Windows.Forms.ToolStripContainer();
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this.surface1 = new SequenceEditor.Surface();
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this.toolStrip1 = new System.Windows.Forms.ToolStrip();
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this.toolStrip1 = new System.Windows.Forms.ToolStrip();
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this.toolStripButton1 = new System.Windows.Forms.ToolStripButton();
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this.toolStripButton1 = new System.Windows.Forms.ToolStripButton();
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this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
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this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
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this.surface1 = new SequenceEditor.Surface();
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this.toolStripContainer1.ContentPanel.SuspendLayout();
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this.toolStripContainer1.ContentPanel.SuspendLayout();
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this.toolStripContainer1.TopToolStripPanel.SuspendLayout();
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this.toolStripContainer1.TopToolStripPanel.SuspendLayout();
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this.toolStripContainer1.SuspendLayout();
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this.toolStripContainer1.SuspendLayout();
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@@ -58,15 +58,6 @@
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//
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//
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this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.toolStrip1);
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this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.toolStrip1);
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//
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//
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// surface1
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//
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this.surface1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.surface1.Location = new System.Drawing.Point(0, 0);
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this.surface1.Name = "surface1";
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this.surface1.Size = new System.Drawing.Size(708, 518);
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this.surface1.TabIndex = 0;
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this.surface1.Text = "surface1";
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//
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// toolStrip1
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// toolStrip1
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//
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//
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this.toolStrip1.Dock = System.Windows.Forms.DockStyle.None;
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this.toolStrip1.Dock = System.Windows.Forms.DockStyle.None;
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@@ -96,6 +87,16 @@
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this.toolStripButton2.Name = "toolStripButton2";
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this.toolStripButton2.Name = "toolStripButton2";
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this.toolStripButton2.Size = new System.Drawing.Size(35, 22);
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this.toolStripButton2.Size = new System.Drawing.Size(35, 22);
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this.toolStripButton2.Text = "Save";
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this.toolStripButton2.Text = "Save";
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this.toolStripButton2.Click += new System.EventHandler(this.toolStripButton2_Click);
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//
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// surface1
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//
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this.surface1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.surface1.Location = new System.Drawing.Point(0, 0);
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this.surface1.Name = "surface1";
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this.surface1.Size = new System.Drawing.Size(708, 518);
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this.surface1.TabIndex = 0;
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this.surface1.Text = "surface1";
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//
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//
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// Form1
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// Form1
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//
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//
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@@ -24,5 +24,10 @@ namespace SequenceEditor
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if (shp == null) return;
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if (shp == null) return;
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Program.Shps.Add(shp, Program.LoadAndResolve(shp));
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Program.Shps.Add(shp, Program.LoadAndResolve(shp));
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}
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}
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void toolStripButton2_Click(object sender, EventArgs e)
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{
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Program.Save();
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}
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}
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}
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}
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}
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@@ -30,6 +30,33 @@ namespace SequenceEditor
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}).ToArray();
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}).ToArray();
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}
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}
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public static void Save()
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{
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var e = Doc.SelectSingleNode(string.Format("//unit[@name=\"{0}\"]", UnitName)) as XmlElement;
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if (e == null)
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{
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e = Doc.CreateElement("unit");
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e.SetAttribute( "name", UnitName );
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e = Doc.SelectSingleNode("sequences").AppendChild(e) as XmlElement;
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}
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while (e.HasChildNodes) e.RemoveChild(e.FirstChild); /* what a fail */
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foreach (var s in Sequences)
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{
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var seqnode = Doc.CreateElement("sequence");
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seqnode.SetAttribute("name", s.Key);
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seqnode.SetAttribute("start", s.Value.start.ToString());
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seqnode.SetAttribute("length", s.Value.length.ToString());
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if (s.Value.shp != UnitName)
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seqnode.SetAttribute("src", s.Value.shp);
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e.AppendChild(seqnode);
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}
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Doc.Save("sequences.xml");
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}
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[STAThread]
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[STAThread]
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static void Main( string[] args )
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static void Main( string[] args )
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{
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{
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@@ -44,7 +71,12 @@ namespace SequenceEditor
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Pal = new Palette(FileSystem.Open("temperat.pal"));
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Pal = new Palette(FileSystem.Open("temperat.pal"));
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UnitName = args.First();
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UnitName = args.FirstOrDefault();
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if (UnitName == null)
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UnitName = GetTextForm.GetString("Unit to edit?", "e1");
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if (UnitName == null)
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return;
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Shps[UnitName] = LoadAndResolve(UnitName);
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Shps[UnitName] = LoadAndResolve(UnitName);
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/* todo: load supplemental SHPs */
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/* todo: load supplemental SHPs */
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790
sequences.xml
790
sequences.xml
@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- openra/sequences.xml
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<!-- openra/sequences.xml
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this file describes animation sequences for structures and units.
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this file describes animation sequences for structures and units.
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@@ -27,417 +26,378 @@
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author: C. Forbes
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author: C. Forbes
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-->
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-->
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<sequences>
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<sequences>
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<!-- forward command post (campaign specific building) -->
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<!-- forward command post (campaign specific building) -->
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<unit name="fcom">
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<unit name="fcom">
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<sequence name="idle" start="0" />
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1" />
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" />
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<sequence name="make" start="0"/>
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</unit>
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</unit>
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<!-- construction yard -->
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<unit name="fact">
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<!-- construction yard -->
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<sequence name="idle" start="0" />
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<unit name="fact">
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<sequence name="make" start="0" length="32" src="factmake" />
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<sequence name="idle" start="0"/>
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<sequence name="build" start="1" length="25" />
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<sequence name="make" start="0" length="32" src="factmake" />
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<sequence name="damaged-idle" start="26" />
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<sequence name="build" start="1" length="25"/>
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<sequence name="damaged-build" start="27" length="25" />
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<sequence name="damaged-idle" start="26"/>
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</unit>
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<sequence name="damaged-build" start="27" length="25"/>
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<!-- refinery -->
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</unit>
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<unit name="proc">
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<sequence name="idle" start="0" />
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<!-- refinery -->
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<sequence name="damaged-idle" start="1" />
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<unit name="proc">
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<sequence name="make" start="0" length="*" src="procmake" />
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<sequence name="idle" start="0"/>
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</unit>
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<sequence name="damaged-idle" start="1"/>
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<!-- silo -->
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<sequence name="make" start="0" length="*" src="procmake" />
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<unit name="silo">
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</unit>
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<sequence name="idle" start="0" length="5" />
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<sequence name="damaged-idle" start="5" length="5" />
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<!-- silo -->
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<sequence name="make" start="0" length="*" src="silomake" />
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<unit name="silo">
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</unit>
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<sequence name="idle" start="0" length="5"/>
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<!-- power plant -->
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<sequence name="damaged-idle" start="5" length="5"/>
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<unit name="powr">
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<sequence name="make" start="0" length="*" src="silomake" />
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<sequence name="idle" start="0" />
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</unit>
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<sequence name="damaged-idle" start="1" />
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<sequence name="make" start="0" length="*" src="powrmake" />
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<!-- power plant -->
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</unit>
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<unit name="powr">
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<!-- advanced power plant -->
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<sequence name="idle" start="0"/>
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<unit name="apwr">
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<sequence name="damaged-idle" start="1"/>
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<sequence name="idle" start="0" />
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<sequence name="make" start="0" length="*" src="powrmake" />
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<sequence name="damaged-idle" start="1" />
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</unit>
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<sequence name="make" start="0" length="*" src="apwrmake" />
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</unit>
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<!-- advanced power plant -->
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<!-- soviet barracks -->
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<unit name="apwr">
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<unit name="barr">
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<sequence name="idle" start="0"/>
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<sequence name="idle" start="0" length="10" />
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<sequence name="damaged-idle" start="1"/>
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<sequence name="damaged-idle" start="10" length="10" />
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<sequence name="make" start="0" length="*" src="apwrmake" />
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<sequence name="make" start="0" length="*" src="barrmake" />
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</unit>
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</unit>
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<!-- allied barracks -->
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<!-- soviet barracks -->
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<unit name="tent">
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<unit name="barr">
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<sequence name="idle" start="0" length="10" />
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10" />
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<sequence name="damaged-idle" start="10" length="10"/>
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<sequence name="make" start="0" length="*" src="tentmake" />
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<sequence name="make" start="0" length="*" src="barrmake" />
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</unit>
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</unit>
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<!-- kennel -->
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<unit name="kenn">
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<!-- allied barracks -->
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<sequence name="idle" start="0" />
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<unit name="tent">
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<sequence name="damaged-idle" start="1" />
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<sequence name="idle" start="0" length="10"/>
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<sequence name="make" start="0" length="*" src="kennmake" />
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<sequence name="damaged-idle" start="10" length="10"/>
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</unit>
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<sequence name="make" start="0" length="*" src="tentmake" />
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<!-- radar dome -->
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</unit>
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<unit name="dome">
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<sequence name="idle" start="0" />
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<!-- kennel -->
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<sequence name="damaged-idle" start="1" />
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<unit name="kenn">
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<sequence name="make" start="0" length="*" src="domemake" />
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<sequence name="idle" start="0"/>
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</unit>
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<sequence name="damaged-idle" start="1"/>
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<!-- allied tech center -->
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<sequence name="make" start="0" length="*" src="kennmake" />
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<unit name="atek">
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</unit>
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<sequence name="idle" start="0" />
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<sequence name="damaged-idle" start="1" />
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<!-- radar dome -->
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<sequence name="make" start="0" length="*" src="atekmake" />
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<unit name="dome">
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</unit>
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<sequence name="idle" start="0"/>
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<!-- soviet tech center -->
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<sequence name="damaged-idle" start="1"/>
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<unit name="stek">
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<sequence name="make" start="0" length="*" src="domemake" />
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<sequence name="idle" start="0" />
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</unit>
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<sequence name="damaged-idle" start="1" />
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<sequence name="make" start="0" length="*" src="stekmake" />
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<!-- allied tech center -->
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</unit>
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<unit name="atek">
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<!-- war factory -->
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<sequence name="idle" start="0"/>
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<unit name="weap">
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<sequence name="damaged-idle" start="1"/>
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<sequence name="idle" start="0" />
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<sequence name="make" start="0" length="*" src="atekmake" />
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<sequence name="damaged-idle" start="1" />
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</unit>
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<sequence name="make" start="0" length="*" src="weapmake" />
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<sequence name="build-top" start="0" length="4" src="weap2" />
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<!-- soviet tech center -->
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<sequence name="build2-top" start="4" length="4" src="weap2" />
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<unit name="stek">
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<sequence name="idle-top" start="0" length="1" src="weap2" />
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
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<sequence name="damaged-idle" start="1"/>
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</unit>
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<sequence name="make" start="0" length="*" src="stekmake" />
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<!-- helipad -->
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</unit>
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<unit name="hpad">
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<sequence name="idle" start="0" length="7" />
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<!-- war factory -->
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<sequence name="damaged-idle" start="7" length="7" />
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<unit name="weap">
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<sequence name="make" start="0" length="*" src="hpadmake" />
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<sequence name="idle" start="0"/>
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</unit>
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<sequence name="damaged-idle" start="1"/>
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<!-- airfield -->
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<sequence name="make" start="0" length="*" src="weapmake" />
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<unit name="afld">
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<sequence name="build-top" start="0" length="4" src="weap2" />
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<sequence name="idle" start="0" length="8" />
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<sequence name="build2-top" start="4" length="4" src="weap2" />
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<sequence name="damaged-idle" start="8" length="8" />
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<sequence name="idle-top" start="0" length="1" src="weap2" />
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<sequence name="make" start="0" length="*" src="afldmake" />
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<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
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</unit>
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</unit>
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<!-- sub pen -->
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<unit name="spen">
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<!-- helipad -->
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<sequence name="idle" start="0" />
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<unit name="hpad">
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<sequence name="damaged-idle" start="1" />
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<sequence name="idle" start="0" length="7"/>
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<sequence name="make" start="0" length="*" src="spenmake" />
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<sequence name="damaged-idle" start="7" length="7"/>
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</unit>
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<sequence name="make" start="0" length="*" src="hpadmake" />
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<!-- shipyard -->
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</unit>
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<unit name="syrd">
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<sequence name="idle" start="0" />
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<!-- airfield -->
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<sequence name="damaged-idle" start="1" />
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<unit name="afld">
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<sequence name="make" start="0" length="*" src="syrdmake" />
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<sequence name="idle" start="0" length="8"/>
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</unit>
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<sequence name="damaged-idle" start="8" length="8"/>
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<!-- repair pad -->
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<sequence name="make" start="0" length="*" src="afldmake" />
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<unit name="fix">
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</unit>
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<sequence name="idle" start="0" length="7" />
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<sequence name="damaged-idle" start="7" length="7" />
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<!-- sub pen -->
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<sequence name="make" start="0" length="*" src="fixmake" />
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<unit name="spen">
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</unit>
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<sequence name="idle" start="0"/>
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<!-- allied gun turret -->
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<sequence name="damaged-idle" start="1"/>
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<unit name="gun">
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<sequence name="make" start="0" length="*" src="spenmake" />
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<sequence name="idle" start="0" length="32" />
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</unit>
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<sequence name="damaged-idle" start="32" length="32" />
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<sequence name="make" start="0" length="*" src="gunmake" />
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<!-- shipyard -->
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</unit>
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<unit name="syrd">
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<!-- AA gun -->
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<sequence name="idle" start="0"/>
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<unit name="agun">
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<sequence name="damaged-idle" start="1"/>
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<sequence name="idle" start="0" length="32" />
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<sequence name="make" start="0" length="*" src="syrdmake" />
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<sequence name="damaged-idle" start="32" length="32" />
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</unit>
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<sequence name="make" start="0" length="*" src="agunmake" />
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</unit>
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<!-- repair pad -->
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<!-- sam site -->
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<unit name="fix">
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<unit name="sam">
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<sequence name="idle" start="0" length="7"/>
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<sequence name="idle" start="0" length="32" />
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<sequence name="damaged-idle" start="7" length="7"/>
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<sequence name="damaged-idle" start="34" length="32" />
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<sequence name="make" start="0" length="*" src="fixmake" />
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<sequence name="make" start="0" length="*" src="sammake" />
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</unit>
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</unit>
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<!-- flame turret -->
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<!-- allied gun turret -->
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<unit name="ftur">
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<unit name="gun">
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<sequence name="idle" start="0" />
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="1" />
|
||||||
<sequence name="damaged-idle" start="32" length="32"/>
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<sequence name="make" start="0" length="*" src="fturmake" />
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||||||
<sequence name="make" start="0" length="*" src="gunmake" />
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</unit>
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</unit>
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<!-- tesla coil -->
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||||||
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<unit name="tsla">
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||||||
<!-- AA gun -->
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<sequence name="idle" start="0" length="10" />
|
||||||
<unit name="agun">
|
<sequence name="damaged-idle" start="10" length="10" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="make" start="0" length="*" src="tslamake" />
|
||||||
<sequence name="damaged-idle" start="32" length="32"/>
|
</unit>
|
||||||
<sequence name="make" start="0" length="*" src="agunmake" />
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<!-- pillbox -->
|
||||||
</unit>
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<unit name="pbox">
|
||||||
|
<sequence name="idle" start="0" />
|
||||||
<!-- sam site -->
|
<sequence name="damaged-idle" start="1" />
|
||||||
<unit name="sam">
|
<sequence name="make" start="0" length="*" src="pboxmake" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
</unit>
|
||||||
<sequence name="damaged-idle" start="34" length="32"/>
|
<!-- camo pillbox -->
|
||||||
<sequence name="make" start="0" length="*" src="sammake" />
|
<unit name="hbox">
|
||||||
</unit>
|
<sequence name="idle" start="0" />
|
||||||
|
<sequence name="damaged-idle" start="1" />
|
||||||
<!-- flame turret -->
|
<sequence name="make" start="0" length="*" src="hboxmake" />
|
||||||
<unit name="ftur">
|
</unit>
|
||||||
<sequence name="idle" start="0"/>
|
<!-- gap generator -->
|
||||||
<sequence name="damaged-idle" start="1"/>
|
<unit name="gap">
|
||||||
<sequence name="make" start="0" length="*" src="fturmake" />
|
<sequence name="idle" start="0" length="32" />
|
||||||
</unit>
|
<sequence name="damaged-idle" start="32" length="32" />
|
||||||
|
<sequence name="make" start="0" length="*" src="gapmake" />
|
||||||
<!-- tesla coil -->
|
</unit>
|
||||||
<unit name="tsla">
|
<!-- iron curtain -->
|
||||||
<sequence name="idle" start="0" length="10"/>
|
<unit name="iron">
|
||||||
<sequence name="damaged-idle" start="10" length="10"/>
|
<sequence name="idle" start="0" length="11" />
|
||||||
<sequence name="make" start="0" length="*" src="tslamake" />
|
<sequence name="damaged-idle" start="11" length="11" />
|
||||||
</unit>
|
<sequence name="make" start="0" length="*" src="ironmake" />
|
||||||
|
</unit>
|
||||||
<!-- pillbox -->
|
<!-- chronosphere -->
|
||||||
<unit name="pbox">
|
<unit name="pdox">
|
||||||
<sequence name="idle" start="0"/>
|
<sequence name="idle" start="0" length="29" />
|
||||||
<sequence name="damaged-idle" start="1"/>
|
<sequence name="damaged-idle" start="29" length="29" />
|
||||||
<sequence name="make" start="0" length="*" src="pboxmake" />
|
<sequence name="make" start="0" length="*" src="pdoxmake" />
|
||||||
</unit>
|
</unit>
|
||||||
|
<!-- nuclear missile silo -->
|
||||||
<!-- camo pillbox -->
|
<unit name="mslo">
|
||||||
<unit name="hbox">
|
<sequence name="idle" start="0" length="8" />
|
||||||
<sequence name="idle" start="0"/>
|
<sequence name="damaged-idle" start="8" length="8" />
|
||||||
<sequence name="damaged-idle" start="1"/>
|
<sequence name="make" start="0" length="*" src="mslomake" />
|
||||||
<sequence name="make" start="0" length="*" src="hboxmake" />
|
</unit>
|
||||||
</unit>
|
<!-- mcv -->
|
||||||
|
<unit name="mcv">
|
||||||
<!-- gap generator -->
|
<sequence name="idle" start="0" length="*" />
|
||||||
<unit name="gap">
|
</unit>
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<!-- truck -->
|
||||||
<sequence name="damaged-idle" start="32" length="32"/>
|
<unit name="truk">
|
||||||
<sequence name="make" start="0" length="*" src="gapmake" />
|
<sequence name="idle" start="0" length="*" />
|
||||||
</unit>
|
</unit>
|
||||||
|
<!-- harv -->
|
||||||
<!-- iron curtain -->
|
<unit name="harv">
|
||||||
<unit name="iron">
|
<sequence name="idle" start="0" length="32" />
|
||||||
<sequence name="idle" start="0" length="11"/>
|
<sequence name="harvest0" start="32" length="8" />
|
||||||
<sequence name="damaged-idle" start="11" length="11"/>
|
<sequence name="harvest1" start="40" length="8" />
|
||||||
<sequence name="make" start="0" length="*" src="ironmake" />
|
<sequence name="harvest2" start="48" length="8" />
|
||||||
</unit>
|
<sequence name="harvest3" start="56" length="8" />
|
||||||
|
<sequence name="harvest4" start="64" length="8" />
|
||||||
<!-- chronosphere -->
|
<sequence name="harvest5" start="72" length="8" />
|
||||||
<unit name="pdox">
|
<sequence name="harvest6" start="80" length="8" />
|
||||||
<sequence name="idle" start="0" length="29"/>
|
<sequence name="harvest7" start="88" length="8" />
|
||||||
<sequence name="damaged-idle" start="29" length="29"/>
|
<sequence name="empty" start="96" length="15" />
|
||||||
<sequence name="make" start="0" length="*" src="pdoxmake" />
|
</unit>
|
||||||
</unit>
|
<!-- light tank -->
|
||||||
|
<unit name="1tnk">
|
||||||
<!-- nuclear missile silo -->
|
<sequence name="idle" start="0" length="32" />
|
||||||
<unit name="mslo">
|
<sequence name="turret" start="32" length="32" />
|
||||||
<sequence name="idle" start="0" length="8"/>
|
</unit>
|
||||||
<sequence name="damaged-idle" start="8" length="8"/>
|
<!-- medium tank -->
|
||||||
<sequence name="make" start="0" length="*" src="mslomake" />
|
<unit name="2tnk">
|
||||||
</unit>
|
<sequence name="idle" start="0" length="32" />
|
||||||
|
<sequence name="turret" start="32" length="32" />
|
||||||
<!-- mcv -->
|
</unit>
|
||||||
<unit name="mcv">
|
<!-- heavy tank -->
|
||||||
<sequence name="idle" start="0" length="*"/>
|
<unit name="3tnk">
|
||||||
</unit>
|
<sequence name="idle" start="0" length="32" />
|
||||||
|
<sequence name="turret" start="32" length="32" />
|
||||||
<!-- truck -->
|
</unit>
|
||||||
<unit name="truk">
|
<!-- mammoth tank -->
|
||||||
<sequence name="idle" start="0" length="*"/>
|
<unit name="4tnk">
|
||||||
</unit>
|
<sequence name="idle" start="0" length="32" />
|
||||||
|
<sequence name="turret" start="32" length="32" />
|
||||||
<!-- harv -->
|
</unit>
|
||||||
<unit name="harv">
|
<!-- v2 rocket launcher -->
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<unit name="v2rl">
|
||||||
<sequence name="harvest0" start="32" length="8"/>
|
<sequence name="idle" start="0" length="32" />
|
||||||
<sequence name="harvest1" start="40" length="8"/>
|
<sequence name="reloading" start="32" length="32" />
|
||||||
<sequence name="harvest2" start="48" length="8"/>
|
<sequence name="aiming" start="64" length="16" />
|
||||||
<sequence name="harvest3" start="56" length="8"/>
|
</unit>
|
||||||
<sequence name="harvest4" start="64" length="8"/>
|
<!-- artillery -->
|
||||||
<sequence name="harvest5" start="72" length="8"/>
|
<unit name="arty">
|
||||||
<sequence name="harvest6" start="80" length="8"/>
|
<sequence name="idle" start="0" length="32" />
|
||||||
<sequence name="harvest7" start="88" length="8"/>
|
</unit>
|
||||||
<sequence name="empty" start="96" length="15"/>
|
<!-- jeep -->
|
||||||
</unit>
|
<unit name="jeep">
|
||||||
|
<sequence name="idle" start="0" length="32" />
|
||||||
<!-- light tank -->
|
<sequence name="turret" start="32" length="32" />
|
||||||
<unit name="1tnk">
|
</unit>
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<!-- apc -->
|
||||||
<sequence name="turret" start="32" length="32"/>
|
<unit name="apc">
|
||||||
</unit>
|
<sequence name="idle" start="0" length="32" />
|
||||||
|
</unit>
|
||||||
<!-- medium tank -->
|
<!-- mine layer -->
|
||||||
<unit name="2tnk">
|
<unit name="mnly">
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="idle" start="0" length="32" />
|
||||||
<sequence name="turret" start="32" length="32"/>
|
<!-- and 16 "lay mine" sprites, not used in real-ra -->
|
||||||
</unit>
|
</unit>
|
||||||
|
<!-- radar jammer -->
|
||||||
<!-- heavy tank -->
|
<unit name="mrj">
|
||||||
<unit name="3tnk">
|
<sequence name="idle" start="0" length="32" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="turret" start="32" length="32" />
|
||||||
<sequence name="turret" start="32" length="32"/>
|
</unit>
|
||||||
</unit>
|
<!-- mobile gap generator -->
|
||||||
|
<unit name="mgg">
|
||||||
<!-- mammoth tank -->
|
<sequence name="idle" start="0" length="32" />
|
||||||
<unit name="4tnk">
|
<sequence name="turret" start="32" length="8" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
</unit>
|
||||||
<sequence name="turret" start="32" length="32"/>
|
<!-- submarine -->
|
||||||
</unit>
|
<unit name="ss">
|
||||||
|
<sequence name="idle" start="0" length="16" />
|
||||||
<!-- v2 rocket launcher -->
|
</unit>
|
||||||
<unit name="v2rl">
|
<!-- rifle infantry -->
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<unit name="e1">
|
||||||
<sequence name="reloading" start="32" length="32"/>
|
<sequence name="stand" start="0" length="8" />
|
||||||
<sequence name="aiming" start="64" length="16"/>
|
<sequence name="stand2" start="8" length="8" />
|
||||||
</unit>
|
<sequence name="run-0" start="16" length="6" />
|
||||||
|
<sequence name="run-1" start="22" length="6" />
|
||||||
<!-- artillery -->
|
<sequence name="run-2" start="28" length="6" />
|
||||||
<unit name="arty">
|
<sequence name="run-3" start="34" length="6" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="run-4" start="40" length="6" />
|
||||||
</unit>
|
<sequence name="run-5" start="46" length="6" />
|
||||||
|
<sequence name="run-6" start="52" length="6" />
|
||||||
<!-- jeep -->
|
<sequence name="run-7" start="58" length="6" />
|
||||||
<unit name="jeep">
|
<sequence name="shoot-0" start="64" length="8" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="shoot-1" start="72" length="8" />
|
||||||
<sequence name="turret" start="32" length="32"/>
|
<sequence name="shoot-2" start="80" length="8" />
|
||||||
</unit>
|
<sequence name="shoot-3" start="88" length="8" />
|
||||||
|
<sequence name="shoot-4" start="96" length="8" />
|
||||||
<!-- apc -->
|
<sequence name="shoot-5" start="104" length="8" />
|
||||||
<unit name="apc">
|
<sequence name="shoot-6" start="112" length="8" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="shoot-7" start="120" length="8" />
|
||||||
</unit>
|
<sequence name="stand3" start="128" length="16" />
|
||||||
|
<sequence name="crawl-0" start="144" length="4" />
|
||||||
<!-- mine layer -->
|
<sequence name="crawl-1" start="148" length="4" />
|
||||||
<unit name="mnly">
|
<sequence name="crawl-2" start="152" length="4" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="crawl-3" start="156" length="4" />
|
||||||
<!-- and 16 "lay mine" sprites, not used in real-ra -->
|
<sequence name="crawl-4" start="160" length="4" />
|
||||||
</unit>
|
<sequence name="crawl-5" start="164" length="4" />
|
||||||
|
<sequence name="crawl-6" start="168" length="4" />
|
||||||
<!-- radar jammer -->
|
<sequence name="crawl-7" start="172" length="4" />
|
||||||
<unit name="mrj">
|
<sequence name="standup-0" start="176" length="2" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="standup-1" start="178" length="2" />
|
||||||
<sequence name="turret" start="32" length="32"/>
|
<sequence name="standup-2" start="180" length="2" />
|
||||||
</unit>
|
<sequence name="standup-3" start="182" length="2" />
|
||||||
|
<sequence name="standup-4" start="184" length="2" />
|
||||||
<!-- mobile gap generator -->
|
<sequence name="standup-5" start="186" length="2" />
|
||||||
<unit name="mgg">
|
<sequence name="standup-6" start="188" length="2" />
|
||||||
<sequence name="idle" start="0" length="32"/>
|
<sequence name="standup-7" start="190" length="2" />
|
||||||
<sequence name="turret" start="32" length="8"/>
|
<sequence name="prone-shoot-0" start="192" length="8" />
|
||||||
</unit>
|
<sequence name="prone-shoot-1" start="200" length="8" />
|
||||||
|
<sequence name="prone-shoot-2" start="208" length="8" />
|
||||||
<!-- submarine -->
|
<sequence name="prone-shoot-3" start="216" length="8" />
|
||||||
<unit name="ss">
|
<sequence name="prone-shoot-4" start="224" length="8" />
|
||||||
<sequence name="idle" start="0" length="16" />
|
<sequence name="prone-shoot-5" start="232" length="8" />
|
||||||
</unit>
|
<sequence name="prone-shoot-6" start="240" length="8" />
|
||||||
|
<sequence name="prone-shoot-7" start="248" length="8" />
|
||||||
<!-- rifle infantry -->
|
<sequence name="idle1" start="256" length="16" />
|
||||||
<unit name="e1">
|
<sequence name="idle2" start="272" length="16" />
|
||||||
<sequence name="stand" start="0" length="8" />
|
<sequence name="die1" start="288" length="8" />
|
||||||
<sequence name="stand2" start="8" length="8" />
|
<sequence name="die2" start="296" length="8" />
|
||||||
<sequence name="run-0" start="16" length="6" />
|
<sequence name="die3" start="304" length="8" />
|
||||||
<sequence name="run-1" start="22" length="6" />
|
<sequence name="die4" start="312" length="12" />
|
||||||
<sequence name="run-2" start="28" length="6" />
|
<sequence name="die5" start="324" length="18" />
|
||||||
<sequence name="run-3" start="34" length="6" />
|
</unit>
|
||||||
<sequence name="run-4" start="40" length="6" />
|
<!-- build clock - hacked in -->
|
||||||
<sequence name="run-5" start="46" length="6" />
|
<unit name="clock">
|
||||||
<sequence name="run-6" start="52" length="6" />
|
<sequence name="idle" start="0" length="*" />
|
||||||
<sequence name="run-7" start="58" length="6" />
|
</unit>
|
||||||
<sequence name="shoot-0" start="64" length="8" />
|
<cursor src="mouse">
|
||||||
<sequence name="shoot-1" start="72" length="8" />
|
<sequence name="default" start="0" />
|
||||||
<sequence name="shoot-2" start="80" length="8" />
|
<sequence name="scroll" start="1" length="8" />
|
||||||
<sequence name="shoot-3" start="88" length="8" />
|
<sequence name="generic-blocked" start="9" />
|
||||||
<sequence name="shoot-4" start="96" length="8" />
|
<sequence name="move" start="10" length="4" x="12" y="12" />
|
||||||
<sequence name="shoot-5" start="104" length="8" />
|
<sequence name="move-blocked" start="14" x="12" y="12" />
|
||||||
<sequence name="shoot-6" start="112" length="8" />
|
<sequence name="select" start="15" length="6" x="12" y="12" />
|
||||||
<sequence name="shoot-7" start="120" length="8" />
|
<sequence name="attack" start="21" length="8" x="12" y="12" />
|
||||||
<sequence name="stand3" start="128" length="16" />
|
<sequence name="move-minimap" start="29" length="6" />
|
||||||
<sequence name="crawl-0" start="144" length="4" />
|
<sequence name="repair" start="35" length="24" />
|
||||||
<sequence name="crawl-1" start="148" length="4" />
|
<sequence name="deploy" start="59" length="9" />
|
||||||
<sequence name="crawl-2" start="152" length="4" />
|
<sequence name="sell" start="68" length="12" />
|
||||||
<sequence name="crawl-3" start="156" length="4" />
|
<sequence name="default-minimap" start="80" length="1" />
|
||||||
<sequence name="crawl-4" start="160" length="4" />
|
<sequence name="ability" start="82" length="8" />
|
||||||
<sequence name="crawl-5" start="164" length="4" />
|
<sequence name="nuke" start="90" length="7" />
|
||||||
<sequence name="crawl-6" start="168" length="4" />
|
<sequence name="chrono" start="105" length="8" />
|
||||||
<sequence name="crawl-7" start="172" length="4" />
|
<sequence name="enter" start="113" length="3" />
|
||||||
<sequence name="standup-0" start="176" length="2" />
|
<sequence name="c4" start="116" length="3" />
|
||||||
<sequence name="standup-1" start="178" length="2" />
|
<sequence name="sell-blocked" start="119" length="1" />
|
||||||
<sequence name="standup-2" start="180" length="2" />
|
<sequence name="repair-blocked" start="120" length="1" />
|
||||||
<sequence name="standup-3" start="182" length="2" />
|
<sequence name="c4-minimap" start="121" length="3" />
|
||||||
<sequence name="standup-4" start="184" length="2" />
|
<sequence name="scroll-blocked" start="124" length="8" />
|
||||||
<sequence name="standup-5" start="186" length="2" />
|
<sequence name="attack-minimap" start="134" length="8" />
|
||||||
<sequence name="standup-6" start="188" length="2" />
|
<sequence name="enter-minimap" start="142" length="3" />
|
||||||
<sequence name="standup-7" start="190" length="2" />
|
<sequence name="guard-minimap" start="146" length="1" />
|
||||||
<sequence name="prone-shoot-0" start="192" length="8" />
|
<sequence name="guard" start="147" length="1" />
|
||||||
<sequence name="prone-shoot-1" start="200" length="8" />
|
<sequence name="sell-vehicle" start="148" length="12" />
|
||||||
<sequence name="prone-shoot-2" start="208" length="8" />
|
<sequence name="heal" start="160" length="4" />
|
||||||
<sequence name="prone-shoot-3" start="216" length="8" />
|
<sequence name="capture" start="164" length="3" />
|
||||||
<sequence name="prone-shoot-4" start="224" length="8" />
|
<sequence name="capture-minimap" start="167" length="3" />
|
||||||
<sequence name="prone-shoot-5" start="232" length="8" />
|
<sequence name="repair2" start="170" length="24" />
|
||||||
<sequence name="prone-shoot-6" start="240" length="8" />
|
<sequence name="heal-minimap" start="194" length="1" />
|
||||||
<sequence name="prone-shoot-7" start="248" length="8" />
|
<sequence name="attack2" start="195" length="8" />
|
||||||
<sequence name="idle1" start="256" length="16" />
|
<sequence name="attack2-minimap" start="203" length="8" />
|
||||||
<sequence name="idle2" start="272" length="16" />
|
<sequence name="deploy-blocked" start="211" length="1" />
|
||||||
<sequence name="die1" start="288" length="8" />
|
<sequence name="enter-blocked" start="212" length="1" />
|
||||||
<sequence name="die2" start="296" length="8" />
|
<sequence name="repair2-blocked" start="213" length="1" />
|
||||||
<sequence name="die3" start="304" length="8" />
|
<sequence name="ability-minimap" start="214" length="8" />
|
||||||
<sequence name="die4" start="312" length="12" />
|
</cursor>
|
||||||
<sequence name="die5" start="324" length="18" />
|
<unit name="120mm">
|
||||||
</unit>
|
<sequence name="idle" start="0" length="1" />
|
||||||
|
</unit>
|
||||||
<!-- build clock - hacked in -->
|
<unit name="veh-hit3">
|
||||||
<unit name="clock">
|
<sequence name="idle" start="0" length="*" />
|
||||||
<sequence name="idle" start="0" length="*"/>
|
</unit>
|
||||||
</unit>
|
<unit name="e3">
|
||||||
|
<sequence name="stand" start="0" length="8" />
|
||||||
<cursor src="mouse">
|
<sequence name="stand2" start="8" length="8" />
|
||||||
<sequence name="default" start="0" />
|
<sequence name="run-0" start="16" length="6" />
|
||||||
<sequence name="scroll" start="1" length="8" />
|
<sequence name="run-1" start="22" length="6" />
|
||||||
<sequence name="generic-blocked" start="9" />
|
<sequence name="run-2" start="28" length="6" />
|
||||||
<sequence name="move" start="10" length="4" x="12" y="12"/>
|
<sequence name="run-3" start="34" length="6" />
|
||||||
<sequence name="move-blocked" start="14" x="12" y="12"/>
|
<sequence name="run-4" start="40" length="6" />
|
||||||
<sequence name="select" start="15" length="6" x="12" y="12"/>
|
<sequence name="run-5" start="46" length="6" />
|
||||||
<sequence name="attack" start="21" length="8" x="12" y="12"/>
|
<sequence name="run-6" start="52" length="6" />
|
||||||
<sequence name="move-minimap" start="29" length="6" />
|
<sequence name="run-7" start="58" length="6" />
|
||||||
<sequence name="repair" start="35" length="24" />
|
</unit>
|
||||||
<sequence name="deploy" start="59" length="9" />
|
</sequences>
|
||||||
<sequence name="sell" start="68" length="12" />
|
|
||||||
<sequence name="default-minimap" start="80" length="1" />
|
|
||||||
<sequence name="ability" start="82" length="8" />
|
|
||||||
<sequence name="nuke" start="90" length="7" />
|
|
||||||
<sequence name="chrono" start="105" length="8" />
|
|
||||||
<sequence name="enter" start="113" length="3" />
|
|
||||||
<sequence name="c4" start="116" length="3" />
|
|
||||||
<sequence name="sell-blocked" start="119" length="1" />
|
|
||||||
<sequence name="repair-blocked" start="120" length="1" />
|
|
||||||
<sequence name="c4-minimap" start="121" length="3" />
|
|
||||||
<sequence name="scroll-blocked" start="124" length="8" />
|
|
||||||
<sequence name="attack-minimap" start="134" length="8" />
|
|
||||||
<sequence name="enter-minimap" start="142" length="3" />
|
|
||||||
<sequence name="guard-minimap" start="146" length="1" />
|
|
||||||
<sequence name="guard" start="147" length="1" />
|
|
||||||
<sequence name="sell-vehicle" start="148" length="12" />
|
|
||||||
<sequence name="heal" start="160" length="4" />
|
|
||||||
<sequence name="capture" start="164" length="3" />
|
|
||||||
<sequence name="capture-minimap" start="167" length="3" />
|
|
||||||
<sequence name="repair2" start="170" length="24" />
|
|
||||||
<sequence name="heal-minimap" start="194" length="1" />
|
|
||||||
<sequence name="attack2" start="195" length="8" />
|
|
||||||
<sequence name="attack2-minimap" start="203" length="8" />
|
|
||||||
<sequence name="deploy-blocked" start="211" length="1" />
|
|
||||||
<sequence name="enter-blocked" start="212" length="1" />
|
|
||||||
<sequence name="repair2-blocked" start="213" length="1" />
|
|
||||||
<sequence name="ability-minimap" start="214" length="8" />
|
|
||||||
</cursor>
|
|
||||||
|
|
||||||
<unit name="120mm">
|
|
||||||
<sequence name="idle" start="0" length="1" />
|
|
||||||
</unit>
|
|
||||||
|
|
||||||
<unit name="veh-hit3">
|
|
||||||
<sequence name="idle" start="0" length="*" />
|
|
||||||
</unit>
|
|
||||||
|
|
||||||
</sequences>
|
|
||||||
Reference in New Issue
Block a user