Add MinRange support to AffectsShroud.
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@@ -186,20 +186,22 @@ namespace OpenRA.Traits
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Hash += 1;
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}
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public static IEnumerable<PPos> ProjectedCellsInRange(Map map, WPos pos, WDist range, int maxHeightDelta = -1)
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public static IEnumerable<PPos> ProjectedCellsInRange(Map map, WPos pos, WDist minRange, WDist maxRange, int maxHeightDelta = -1)
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{
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// Account for potential extra half-cell from odd-height terrain
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var r = (range.Length + 1023 + 512) / 1024;
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var limit = range.LengthSquared;
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var r = (maxRange.Length + 1023 + 512) / 1024;
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var minLimit = minRange.LengthSquared;
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var maxLimit = maxRange.LengthSquared;
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// Project actor position into the shroud plane
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var projectedPos = pos - new WVec(0, pos.Z, pos.Z);
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var projectedCell = map.CellContaining(projectedPos);
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var projectedHeight = pos.Z / 512;
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foreach (var c in map.FindTilesInCircle(projectedCell, r, true))
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foreach (var c in map.FindTilesInAnnulus(projectedCell, minRange.Length / 1024, r, true))
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{
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if ((map.CenterOfCell(c) - projectedPos).HorizontalLengthSquared <= limit)
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var dist = (map.CenterOfCell(c) - projectedPos).HorizontalLengthSquared;
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if (dist <= maxLimit && (dist == 0 || dist > minLimit))
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{
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var puv = (PPos)c.ToMPos(map);
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if (maxHeightDelta < 0 || map.ProjectedHeight(puv) < projectedHeight + maxHeightDelta)
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@@ -210,7 +212,7 @@ namespace OpenRA.Traits
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public static IEnumerable<PPos> ProjectedCellsInRange(Map map, CPos cell, WDist range, int maxHeightDelta = -1)
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{
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return ProjectedCellsInRange(map, map.CenterOfCell(cell), range, maxHeightDelta);
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return ProjectedCellsInRange(map, map.CenterOfCell(cell), WDist.Zero, range, maxHeightDelta);
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}
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public void AddSource(object key, SourceType type, PPos[] projectedCells)
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Effects
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if (range == WDist.Zero)
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return NoCells;
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return Shroud.ProjectedCellsInRange(map, pos, range)
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return Shroud.ProjectedCellsInRange(map, pos, WDist.Zero, range)
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.ToArray();
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}
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@@ -17,6 +17,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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public abstract class AffectsShroudInfo : ConditionalTraitInfo
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{
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public readonly WDist MinRange = WDist.Zero;
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public readonly WDist Range = WDist.Zero;
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[Desc("If >= 0, prevent cells that are this much higher than the actor from being revealed.")]
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@@ -61,15 +63,16 @@ namespace OpenRA.Mods.Common.Traits
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PPos[] ProjectedCells(Actor self)
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{
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var map = self.World.Map;
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var range = Range;
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if (range == WDist.Zero)
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var minRange = Info.MinRange;
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var maxRange = Range;
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if (maxRange <= minRange)
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return NoCells;
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if (Info.Type == VisibilityType.Footprint)
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{
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// PERF: Reuse collection to avoid allocations.
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footprint.UnionWith(self.OccupiesSpace.OccupiedCells()
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.SelectMany(kv => Shroud.ProjectedCellsInRange(map, kv.First, range, Info.MaxHeightDelta)));
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.SelectMany(kv => Shroud.ProjectedCellsInRange(map, map.CenterOfCell(kv.First), minRange, maxRange, Info.MaxHeightDelta)));
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var cells = footprint.ToArray();
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footprint.Clear();
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return cells;
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@@ -79,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.Type == VisibilityType.GroundPosition)
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pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
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return Shroud.ProjectedCellsInRange(map, pos, range, Info.MaxHeightDelta)
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return Shroud.ProjectedCellsInRange(map, pos, minRange, maxRange, Info.MaxHeightDelta)
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.ToArray();
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}
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