Fix FireClusterWarhead playing wrong Report sound.

This commit is contained in:
Mustafa Alperen Seki
2020-07-12 13:20:29 +03:00
committed by abcdefg30
parent 117b8b3653
commit 04bfd62f2f

View File

@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Warheads
firedBy.World.AddFrameEndTask(w => w.Add(projectile)); firedBy.World.AddFrameEndTask(w => w.Add(projectile));
if (projectileArgs.Weapon.Report != null && projectileArgs.Weapon.Report.Any()) if (projectileArgs.Weapon.Report != null && projectileArgs.Weapon.Report.Any())
Game.Sound.Play(SoundType.World, args.Weapon.Report, firedBy.World, target.CenterPosition); Game.Sound.Play(SoundType.World, projectileArgs.Weapon.Report, firedBy.World, target.CenterPosition);
} }
} }