Extract BaseBuilderBotModule from HackyAI
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@@ -11,12 +11,15 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.AI
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{
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public enum BuildingType { Building, Defense, Refinery }
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public enum WaterCheck { NotChecked, EnoughWater, NotEnoughWater }
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public class CaptureTarget<TInfoType> where TInfoType : class, ITraitInfoInterface
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{
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internal readonly Actor Actor;
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@@ -48,6 +51,40 @@ namespace OpenRA.Mods.Common.AI
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.Any(availableCells => availableCells > 0);
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}
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public static IEnumerable<ProductionQueue> FindQueues(Player player, string category)
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{
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return player.World.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == player && a.Trait.Info.Type == category && a.Trait.Enabled)
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.Select(a => a.Trait);
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}
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public static IEnumerable<Actor> GetActorsWithTrait<T>(World world)
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{
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return world.ActorsHavingTrait<T>();
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}
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public static int CountActorsWithTrait<T>(string actorName, Player owner)
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{
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return GetActorsWithTrait<T>(owner.World).Count(a => a.Owner == owner && a.Info.Name == actorName);
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}
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public static int CountBuildingByCommonName(HashSet<string> buildings, Player owner)
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{
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return GetActorsWithTrait<Building>(owner.World)
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.Count(a => a.Owner == owner && buildings.Contains(a.Info.Name));
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}
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public static List<Actor> FindEnemiesByCommonName(HashSet<string> commonNames, Player player)
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{
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return player.World.Actors.Where(a => !a.IsDead && player.Stances[a.Owner] == Stance.Enemy &&
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commonNames.Contains(a.Info.Name)).ToList();
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}
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public static ActorInfo GetInfoByCommonName(HashSet<string> names, Player owner)
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{
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return owner.World.Map.Rules.Actors.Where(k => names.Contains(k.Key)).Random(owner.World.LocalRandom).Value;
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}
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public static void BotDebug(string s, params object[] args)
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{
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if (Game.Settings.Debug.BotDebug)
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