Add target flashing for C4. Closes #4659

This commit is contained in:
ScottNZ
2014-07-10 02:51:15 +12:00
parent 8bce37710b
commit 04cd99cd75
3 changed files with 44 additions and 22 deletions

View File

@@ -16,13 +16,21 @@ namespace OpenRA.Mods.RA.Activities
{
class Demolish : Activity
{
Target target;
int delay;
readonly Target target;
readonly int delay;
readonly int flashes;
readonly int flashesDelay;
readonly int flashInterval;
readonly int flashDuration;
public Demolish(Actor target, int delay)
public Demolish(Actor target, int delay, int flashes, int flashesDelay, int flashInterval, int flashDuration)
{
this.target = Target.FromActor(target);
this.delay = delay;
this.flashes = flashes;
this.flashesDelay = flashesDelay;
this.flashInterval = flashInterval;
this.flashDuration = flashDuration;
}
public override Activity Tick(Actor self)
@@ -30,24 +38,31 @@ namespace OpenRA.Mods.RA.Activities
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, () =>
self.World.AddFrameEndTask(w =>
{
// Can't demolish an already dead actor
if (target.Type != TargetType.Actor)
return;
for (var f = 0; f < flashes; f++)
w.Add(new DelayedAction(flashesDelay + f * flashInterval, () =>
w.Add(new FlashTarget(target.Actor, ticks: flashDuration))));
// Invulnerable actors can't be demolished
var modifier = (float)target.Actor.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
w.Add(new DelayedAction(delay, () =>
{
// Can't demolish an already dead actor
if (target.Type != TargetType.Actor)
return;
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
// Invulnerable actors can't be demolished
var modifier = (float)target.Actor.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
return;
if (modifier > 0)
demolishable.Demolish(target.Actor, self);
})));
if (modifier > 0)
demolishable.Demolish(target.Actor, self);
}));
});
return NextActivity;
}