Spatially partition some actor overlays

This commit is contained in:
reaperrr
2017-09-28 11:15:40 +02:00
committed by RoosterDragon
parent 6ef95405bf
commit 04fb0f209d
16 changed files with 52 additions and 10 deletions

View File

@@ -156,6 +156,8 @@ namespace OpenRA.Mods.Cnc.Traits
WVec.Zero, -511, pal, 1f, true);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
class MinefieldOrderGenerator : IOrderGenerator
{
readonly List<Actor> minelayers;