Spatially partition some actor overlays

This commit is contained in:
reaperrr
2017-09-28 11:15:40 +02:00
committed by RoosterDragon
parent 6ef95405bf
commit 04fb0f209d
16 changed files with 52 additions and 10 deletions

View File

@@ -99,6 +99,8 @@ namespace OpenRA.Mods.Common.Traits
return RangeCircleRenderables(wr);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
float ISelectionBar.GetValue()
{
// Visible to player and allies

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@@ -83,6 +83,8 @@ namespace OpenRA.Mods.Common.Traits
}
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
void INotifyBecomingIdle.OnBecomingIdle(Actor a)
{
if (a.IsIdle)

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@@ -97,5 +97,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var aiSquadInfo = "{0}, {1}".F(squad.Type, squad.TargetActor);
yield return new TextRenderable(font, self.CenterPosition + offset, 0, color, aiSquadInfo);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
}
}

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@@ -69,6 +69,8 @@ namespace OpenRA.Mods.Common.Traits.Render
info.ContrastColor);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
void ITick.Tick(Actor self)
{
lineAngle += info.UpdateLineTick;

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@@ -112,5 +112,7 @@ namespace OpenRA.Mods.Common.Traits.Render
{
return RangeCircleRenderables(wr);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
}
}

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@@ -82,6 +82,8 @@ namespace OpenRA.Mods.Common.Traits.Render
return DrawDecorations(self, wr);
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
{
var selected = self.World.Selection.Contains(self);

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@@ -92,6 +92,9 @@ namespace OpenRA.Mods.Common.Traits.Render
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return true; } }
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
{
if (IsTraitDisabled || self.IsDead || !self.IsInWorld || Anim == null)

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@@ -97,6 +97,8 @@ namespace OpenRA.Mods.Common.Traits.Render
return RenderRangeCircle(self, wr);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
{
if (Info.Visible == RangeCircleVisibility.Always && Visible)

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@@ -62,6 +62,8 @@ namespace OpenRA.Mods.Common.Traits.Render
yield return r;
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr, PaletteReference palette)
{
var group = self.World.Selection.GetControlGroupForActor(self);

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@@ -79,6 +79,8 @@ namespace OpenRA.Mods.Common.Traits.Render
yield return r;
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
{
var group = self.World.Selection.GetControlGroupForActor(self);

View File

@@ -88,6 +88,8 @@ namespace OpenRA.Mods.Common.Traits.Render
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
{
if (IsTraitDisabled || self.IsDead || !self.IsInWorld)