Spatially partition some actor overlays
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@@ -99,6 +99,8 @@ namespace OpenRA.Mods.Common.Traits
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return RangeCircleRenderables(wr);
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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float ISelectionBar.GetValue()
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{
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// Visible to player and allies
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