Spatially partition some actor overlays
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@@ -83,6 +83,8 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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void INotifyBecomingIdle.OnBecomingIdle(Actor a)
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{
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if (a.IsIdle)
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