Spatially partition some actor overlays
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@@ -97,5 +97,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var aiSquadInfo = "{0}, {1}".F(squad.Type, squad.TargetActor);
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yield return new TextRenderable(font, self.CenterPosition + offset, 0, color, aiSquadInfo);
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
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}
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}
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