Spatially partition some actor overlays
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@@ -69,6 +69,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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info.ContrastColor);
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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void ITick.Tick(Actor self)
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{
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lineAngle += info.UpdateLineTick;
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