Spatially partition some actor overlays

This commit is contained in:
reaperrr
2017-09-28 11:15:40 +02:00
committed by RoosterDragon
parent 6ef95405bf
commit 04fb0f209d
16 changed files with 52 additions and 10 deletions

View File

@@ -69,6 +69,8 @@ namespace OpenRA.Mods.Common.Traits.Render
info.ContrastColor);
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
void ITick.Tick(Actor self)
{
lineAngle += info.UpdateLineTick;