Spatially partition some actor overlays
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@@ -97,6 +97,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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return RenderRangeCircle(self, wr);
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
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{
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if (Info.Visible == RangeCircleVisibility.Always && Visible)
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