Spatially partition some actor overlays
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@@ -79,6 +79,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield return r;
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
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IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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