Spatially partition some actor overlays

This commit is contained in:
reaperrr
2017-09-28 11:15:40 +02:00
committed by RoosterDragon
parent 6ef95405bf
commit 04fb0f209d
16 changed files with 52 additions and 10 deletions

View File

@@ -79,6 +79,8 @@ namespace OpenRA.Mods.Common.Traits.Render
yield return r;
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
{
var group = self.World.Selection.GetControlGroupForActor(self);