Merge pull request #6084 from pchote/renderpreview
Improve actor preview rendering
This commit is contained in:
@@ -8,56 +8,76 @@
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*/
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#endregion
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using System;
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namespace OpenRA.Traits
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{
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public class BodyOrientationInfo : ITraitInfo, IBodyOrientationInfo
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{
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[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
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[Desc("Number of facings for gameplay calculations. -1 indicates auto-detection from another trait")]
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public readonly int QuantizedFacings = -1;
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[Desc("Camera pitch for rotation calculations")]
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public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
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public WVec LocalToWorld(WVec vec)
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{
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// RA's 2d perspective doesn't correspond to an orthonormal 3D
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// coordinate system, so fudge the y axis to make things look good
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return new WVec(vec.Y, -CameraPitch.Sin() * vec.X / 1024, vec.Z);
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}
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public WRot QuantizeOrientation(WRot orientation, int facings)
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{
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// Quantization disabled
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if (facings == 0)
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return orientation;
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// Map yaw to the closest facing
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var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, facings) * (256 / facings);
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// Roll and pitch are always zero if yaw is quantized
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
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}
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public object Create(ActorInitializer init) { return new BodyOrientation(init.self, this); }
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}
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public class BodyOrientation : IBodyOrientation
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{
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[Sync] public int QuantizedFacings { get; private set; }
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BodyOrientationInfo info;
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readonly BodyOrientationInfo info;
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readonly Lazy<int> quantizedFacings;
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[Sync] public int QuantizedFacings { get { return quantizedFacings.Value; } }
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public BodyOrientation(Actor self, BodyOrientationInfo info)
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{
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this.info = info;
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if (info.QuantizedFacings > 0)
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QuantizedFacings = info.QuantizedFacings;
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quantizedFacings = Exts.Lazy(() =>
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{
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// Override value is set
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if (info.QuantizedFacings >= 0)
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return info.QuantizedFacings;
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var qboi = self.Info.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>();
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if (qboi == null)
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throw new InvalidOperationException("Actor type '" + self.Info.Name + "' does not define a quantized body orientation.");
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return qboi.QuantizedBodyFacings(self.World.Map.SequenceProvider, self.Info);
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});
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}
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public WAngle CameraPitch { get { return info.CameraPitch; } }
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public WVec LocalToWorld(WVec vec)
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{
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// RA's 2d perspective doesn't correspond to an orthonormal 3D
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// coordinate system, so fudge the y axis to make things look good
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return new WVec(vec.Y, -info.CameraPitch.Sin()*vec.X/1024, vec.Z);
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return info.LocalToWorld(vec);
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}
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public WRot QuantizeOrientation(Actor self, WRot orientation)
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{
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// Quantization disabled
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if (QuantizedFacings == 0)
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return orientation;
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// Map yaw to the closest facing
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var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
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// Roll and pitch are always zero if yaw is quantized
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
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}
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public void SetAutodetectedFacings(int facings)
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{
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if (info.QuantizedFacings < 0)
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QuantizedFacings = facings;
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return info.QuantizeOrientation(orientation, quantizedFacings.Value);
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}
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}
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}
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@@ -227,15 +227,22 @@ namespace OpenRA.Traits
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public interface IRenderShroud { void RenderShroud(WorldRenderer wr, Shroud shroud); }
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public interface IPostRenderSelection { IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr); }
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public interface IBodyOrientation
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{
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WAngle CameraPitch { get; }
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int QuantizedFacings { get; }
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WVec LocalToWorld(WVec vec);
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WRot QuantizeOrientation(Actor self, WRot orientation);
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void SetAutodetectedFacings(int facings);
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}
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public interface IBodyOrientationInfo : ITraitInfo { }
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public interface IBodyOrientationInfo : ITraitInfo
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{
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WVec LocalToWorld(WVec vec);
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WRot QuantizeOrientation(WRot orientation, int facings);
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}
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public interface IQuantizeBodyOrientationInfo { int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai); }
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public interface ITargetableInfo
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{
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderGunboatInfo : RenderSpritesInfo, Requires<IBodyOrientationInfo>
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class RenderGunboatInfo : RenderSpritesInfo, IQuantizeBodyOrientationInfo, Requires<IBodyOrientationInfo>
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{
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[Desc("Turreted 'Turret' key to display")]
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public readonly string Turret = "primary";
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@@ -25,6 +25,11 @@ namespace OpenRA.Mods.RA.Render
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public readonly string WakeRightSequence = "wake-right";
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public override object Create(ActorInitializer init) { return new RenderGunboat(init.self, this); }
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public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
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{
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return 2;
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}
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}
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class RenderGunboat : RenderSprites, INotifyDamageStateChanged
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@@ -54,8 +59,6 @@ namespace OpenRA.Mods.RA.Render
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var rightWake = new Animation(self.World, name);
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rightWake.Play(info.WakeRightSequence);
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Add(info.WakeRightSequence, new AnimationWithOffset(rightWake, null, () => facing.Facing <= 128, -87));
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self.Trait<IBodyOrientation>().SetAutodetectedFacings(2);
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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45
OpenRA.Mods.RA/Graphics/ActorPreview.cs
Normal file
45
OpenRA.Mods.RA/Graphics/ActorPreview.cs
Normal file
@@ -0,0 +1,45 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.Graphics
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{
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public interface IActorPreview
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{
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void Tick();
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IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos);
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}
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public class ActorPreviewInitializer
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{
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public readonly ActorInfo Actor;
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public readonly Player Owner;
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public readonly WorldRenderer WorldRenderer;
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public World World { get { return WorldRenderer.world; } }
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readonly TypeDictionary dict;
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public ActorPreviewInitializer(ActorInfo actor, Player owner, WorldRenderer worldRenderer, TypeDictionary dict)
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{
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Actor = actor;
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Owner = owner;
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WorldRenderer = worldRenderer;
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this.dict = dict;
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}
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public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
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public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
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public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
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}
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}
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42
OpenRA.Mods.RA/Graphics/SpriteActorPreview.cs
Normal file
42
OpenRA.Mods.RA/Graphics/SpriteActorPreview.cs
Normal file
@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.Graphics
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{
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public class SpriteActorPreview : IActorPreview
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{
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readonly Animation animation;
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readonly WVec offset;
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readonly int zOffset;
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readonly PaletteReference pr;
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readonly float scale;
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public SpriteActorPreview(Animation animation, WVec offset, int zOffset, PaletteReference pr, float scale)
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{
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this.animation = animation;
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this.offset = offset;
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this.zOffset = zOffset;
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this.pr = pr;
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this.scale = scale;
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}
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public void Tick() { animation.Tick(); }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
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{
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return animation.Render(pos, offset, zOffset, pr, scale);
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}
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}
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}
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58
OpenRA.Mods.RA/Graphics/VoxelActorPreview.cs
Normal file
58
OpenRA.Mods.RA/Graphics/VoxelActorPreview.cs
Normal file
@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.Graphics
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{
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public class VoxelPreview : IActorPreview
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{
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readonly VoxelAnimation[] components;
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readonly RenderVoxelsInfo rvi;
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readonly WRot lightSource;
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readonly WRot camera;
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readonly PaletteReference colorPalette;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly WVec offset;
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readonly int zOffset;
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public VoxelPreview(VoxelAnimation[] components, WVec offset, int zOffset, RenderVoxelsInfo rvi, WAngle cameraPitch,
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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{
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this.components = components;
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this.rvi = rvi;
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lightSource = new WRot(WAngle.Zero,new WAngle(256) - rvi.LightPitch, rvi.LightYaw);
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camera = new WRot(WAngle.Zero, cameraPitch - new WAngle(256), new WAngle(256));
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this.colorPalette = colorPalette;
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this.normalsPalette = normalsPalette;
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this.shadowPalette = shadowPalette;
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this.offset = offset;
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this.zOffset = zOffset;
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}
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public void Tick() { /* not supported */ }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
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{
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yield return new VoxelRenderable(components, pos + offset, zOffset, camera, rvi.Scale,
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lightSource, rvi.LightAmbientColor, rvi.LightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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}
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}
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@@ -545,6 +545,9 @@
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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<Compile Include="ProductionQueueFromSelection.cs" />
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<Compile Include="Scripting\Global\MediaGlobal.cs" />
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -13,8 +13,10 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.Orders
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{
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@@ -23,8 +25,8 @@ namespace OpenRA.Mods.RA.Orders
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readonly Actor Producer;
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readonly string Building;
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readonly BuildingInfo BuildingInfo;
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IActorPreview[] preview;
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IEnumerable<IRenderable> preview;
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Sprite buildOk, buildBlocked;
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bool initialized = false;
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@@ -79,7 +81,15 @@ namespace OpenRA.Mods.RA.Orders
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}
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}
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public void Tick(World world) {}
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public void Tick(World world)
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{
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if (preview == null)
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return;
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foreach (var p in preview)
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p.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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@@ -108,23 +118,22 @@ namespace OpenRA.Mods.RA.Orders
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{
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if (!initialized)
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{
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var rbi = rules.Actors[Building].Traits.GetOrDefault<RenderBuildingInfo>();
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if (rbi == null)
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preview = new IRenderable[0];
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else
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{
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var palette = rbi.Palette ?? (Producer.Owner != null ?
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rbi.PlayerPalette + Producer.Owner.InternalName : null);
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preview = rbi.RenderPreview(world, rules.Actors[Building], wr.Palette(palette));
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}
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var init = new ActorPreviewInitializer(rules.Actors[Building], Producer.Owner, wr, new TypeDictionary());
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preview = rules.Actors[Building].Traits.WithInterface<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(init))
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.ToArray();
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initialized = true;
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}
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var offset = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, BuildingInfo) - WPos.Zero;
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foreach (var r in preview)
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yield return r.OffsetBy(offset);
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var comparer = new RenderableComparer(wr);
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var offset = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, BuildingInfo);
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var previewRenderables = preview
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.SelectMany(p => p.Render(wr, offset))
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.OrderBy(r => r, comparer);
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foreach (var r in previewRenderables)
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yield return r;
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var res = world.WorldActor.Trait<ResourceLayer>();
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var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);
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@@ -49,8 +49,6 @@ namespace OpenRA.Mods.RA.Render
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this.info = info;
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
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self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
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}
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public virtual void BuildingComplete(Actor self)
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@@ -9,7 +9,10 @@
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#endregion
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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@@ -17,6 +20,18 @@ namespace OpenRA.Mods.RA.Render
|
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class RenderBuildingTurretedInfo : RenderBuildingInfo, Requires<TurretedInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var t = init.Actor.Traits.WithInterface<TurretedInfo>()
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.FirstOrDefault();
|
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|
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// Show the correct turret facing
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.PlayRepeating("idle");
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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}
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class RenderBuildingTurreted : RenderBuilding
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@@ -8,7 +8,10 @@
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*/
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#endregion
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||||
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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||||
using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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@@ -19,6 +22,15 @@ namespace OpenRA.Mods.RA.Render
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public readonly string Sequence = "idle";
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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// Show a static frame instead of animating all of the wall states
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex("idle", () => 0);
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||||
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
||||
}
|
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}
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||||
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class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -20,19 +21,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory(init, this); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<IRenderable> BaseBuildingPreview(World world, ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
return base.RenderPreview(world, building, pr);
|
||||
}
|
||||
foreach (var orig in base.RenderPreviewSprites(init, rs, image, facings, p))
|
||||
yield return orig;
|
||||
|
||||
public override IEnumerable<IRenderable> RenderPreview(World world, ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
var p = BaseBuildingPreview(world, building, pr);
|
||||
var anim = new Animation(world, RenderSprites.GetImage(building), () => 0);
|
||||
// Show additional roof overlay
|
||||
var anim = new Animation(init.World, image, () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
|
||||
return p.Concat(anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale));
|
||||
var bi = init.Actor.Traits.Get<BuildingInfo>();
|
||||
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512;
|
||||
yield return new SpriteActorPreview(anim, WVec.Zero, offset, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,11 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -25,6 +29,23 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly string[] StandAnimations = { "stand" };
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self, this); }
|
||||
|
||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var facing = 0;
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
if (ifacing != null)
|
||||
facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
|
||||
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
anim.PlayRepeating(StandAnimations.First());
|
||||
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
||||
}
|
||||
|
||||
public override int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
|
||||
{
|
||||
return sequenceProvider.GetSequence(RenderSprites.GetImage(ai), StandAnimations.First()).Facings;
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyKilled, INotifyIdle
|
||||
@@ -64,8 +85,6 @@ namespace OpenRA.Mods.RA.Render
|
||||
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
|
||||
State = AnimationState.Waiting;
|
||||
move = self.Trait<IMove>();
|
||||
|
||||
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
|
||||
}
|
||||
|
||||
public void Attacking(Actor self, Target target)
|
||||
|
||||
@@ -11,20 +11,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderSimpleInfo : RenderSpritesInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
|
||||
public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
|
||||
|
||||
public virtual IEnumerable<IRenderable> RenderPreview(World world, ActorInfo ai, PaletteReference pr)
|
||||
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var anim = new Animation(world, RenderSimple.GetImage(ai), () => 0);
|
||||
anim.PlayRepeating("idle");
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
|
||||
return anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale);
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
anim.PlayRepeating("idle");
|
||||
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
||||
}
|
||||
|
||||
public virtual int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
|
||||
{
|
||||
return sequenceProvider.GetSequence(RenderSprites.GetImage(ai), "idle").Facings;
|
||||
}
|
||||
|
||||
public string EditorPalette { get { return Palette; } }
|
||||
@@ -46,7 +54,6 @@ namespace OpenRA.Mods.RA.Render
|
||||
: this(self, MakeFacingFunc(self))
|
||||
{
|
||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
|
||||
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
|
||||
}
|
||||
|
||||
public int2 SelectionSize(Actor self) { return AutoSelectionSize(self); }
|
||||
|
||||
@@ -12,12 +12,15 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderSpritesInfo : ITraitInfo
|
||||
public interface IRenderActorPreviewSpritesInfo { IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p); }
|
||||
|
||||
public class RenderSpritesInfo : IRenderActorPreviewInfo, ITraitInfo
|
||||
{
|
||||
[Desc("Defaults to the actor name.")]
|
||||
public readonly string Image = null;
|
||||
@@ -30,6 +33,23 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly float Scale = 1f;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
|
||||
{
|
||||
var sequenceProvider = init.World.Map.SequenceProvider;
|
||||
var image = RenderSprites.GetImage(init.Actor);
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
|
||||
|
||||
var facings = 0;
|
||||
var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
|
||||
if (body != null)
|
||||
facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
|
||||
|
||||
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
|
||||
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
|
||||
yield return preview;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
|
||||
@@ -89,7 +109,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public static string GetImage(ActorInfo actor)
|
||||
{
|
||||
var Info = actor.Traits.Get<RenderSpritesInfo>();
|
||||
return Info.Image ?? actor.Name;
|
||||
return (Info.Image ?? actor.Name).ToLowerInvariant();
|
||||
}
|
||||
|
||||
public string GetImage(Actor self)
|
||||
|
||||
@@ -9,13 +9,16 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderVoxelsInfo : ITraitInfo, Requires<IBodyOrientationInfo>
|
||||
public interface IRenderActorPreviewVoxelsInfo { IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p); }
|
||||
|
||||
public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Defaults to the actor name.")]
|
||||
public readonly string Image = null;
|
||||
@@ -34,7 +37,27 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly WAngle LightYaw = WAngle.FromDegrees(240);
|
||||
public readonly float[] LightAmbientColor = new float[] {0.6f, 0.6f, 0.6f};
|
||||
public readonly float[] LightDiffuseColor = new float[] {0.4f, 0.4f, 0.4f};
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); }
|
||||
|
||||
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var sequenceProvider = init.World.Map.SequenceProvider;
|
||||
var image = Image ?? init.Actor.Name;
|
||||
var facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
|
||||
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var orientation = WRot.FromFacing(facing);
|
||||
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
|
||||
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
|
||||
.ToArray();
|
||||
|
||||
yield return new VoxelPreview(components, WVec.Zero, 0, this, body.CameraPitch, palette,
|
||||
init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette("shadow"));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RenderVoxels : IRender, INotifyOwnerChanged
|
||||
|
||||
@@ -8,15 +8,17 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Renders a decorative animation on units and buildings.")]
|
||||
public class WithIdleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
public class WithIdleOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "idle-overlay";
|
||||
@@ -33,6 +35,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithIdleOverlay(init.self, this); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
anim.PlayRepeating(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
|
||||
var offset = body.LocalToWorld(Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithIdleOverlay : INotifyDamageStateChanged, INotifyBuildComplete, INotifySold
|
||||
|
||||
@@ -8,13 +8,16 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Displays a helicopter rotor overlay.")]
|
||||
public class WithRotorInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
public class WithRotorInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use when flying")]
|
||||
public readonly string Sequence = "rotor";
|
||||
@@ -29,6 +32,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly string Id = "rotor";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithRotor(init.self, this); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
anim.PlayRepeating(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
|
||||
var offset = body.LocalToWorld(Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithRotor : ITick
|
||||
|
||||
@@ -11,12 +11,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Renders barrels for units with the Turreted trait.")]
|
||||
class WithTurretInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
|
||||
class WithTurretInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "turret";
|
||||
@@ -31,6 +32,20 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly bool Recoils = true;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithTurret(init.self, this); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var anim = new Animation(init.World, image, () => t.InitialFacing);
|
||||
anim.Play(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
|
||||
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
class WithTurret : ITick
|
||||
|
||||
@@ -11,11 +11,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithVoxelBarrelInfo : ITraitInfo, Requires<RenderVoxelsInfo>
|
||||
public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use")]
|
||||
public readonly string Sequence = "barrel";
|
||||
@@ -25,6 +26,22 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly WVec LocalOffset = WVec.Zero;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.self, this); }
|
||||
|
||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>()
|
||||
.First(a => a.Name == Armament);
|
||||
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
|
||||
.First(tt => tt.Turret == armament.Turret);
|
||||
|
||||
var voxel = VoxelProvider.GetVoxel(image, Sequence);
|
||||
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw), facings);
|
||||
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
|
||||
yield return new VoxelAnimation(voxel, () => turretOffset, () => new [] { turretOrientation, orientation },
|
||||
() => false, () => 0);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelBarrel
|
||||
|
||||
16
OpenRA.Mods.RA/Render/WithVoxelBody.cs
Executable file → Normal file
16
OpenRA.Mods.RA/Render/WithVoxelBody.cs
Executable file → Normal file
@@ -9,18 +9,32 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
|
||||
public class WithVoxelBodyInfo : ITraitInfo, Requires<RenderVoxelsInfo>
|
||||
public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
||||
{
|
||||
public readonly string Sequence = "idle";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithVoxelBody(init.self, this); }
|
||||
|
||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var voxel = VoxelProvider.GetVoxel(image, "idle");
|
||||
var bodyOrientation = new[] { body.QuantizeOrientation(orientation, facings) };
|
||||
yield return new VoxelAnimation(voxel, () => WVec.Zero,
|
||||
() => bodyOrientation,
|
||||
() => false, () => 0);
|
||||
}
|
||||
|
||||
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
|
||||
}
|
||||
|
||||
public class WithVoxelBody : IAutoSelectionSize
|
||||
|
||||
@@ -11,11 +11,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithVoxelTurretInfo : ITraitInfo, Requires<RenderVoxelsInfo>
|
||||
public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use")]
|
||||
public readonly string Sequence = "turret";
|
||||
@@ -24,6 +25,20 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly string Turret = "primary";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithVoxelTurret(init.self, this); }
|
||||
|
||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var voxel = VoxelProvider.GetVoxel(image, Sequence);
|
||||
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
|
||||
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
|
||||
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
|
||||
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelTurret
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
@@ -50,4 +51,5 @@ namespace OpenRA.Mods.RA
|
||||
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
|
||||
public interface INotifyChat { bool OnChat(string from, string message); }
|
||||
public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
|
||||
}
|
||||
|
||||
@@ -12,11 +12,12 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithVoxelUnloadBodyInfo : ITraitInfo, Requires<RenderVoxelsInfo>
|
||||
public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use when docked to a refinery.")]
|
||||
public readonly string UnloadSequence = "unload";
|
||||
@@ -25,6 +26,17 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly string IdleSequence = "idle";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.self, this); }
|
||||
|
||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var voxel = VoxelProvider.GetVoxel(image, "idle");
|
||||
yield return new VoxelAnimation(voxel, () => WVec.Zero,
|
||||
() => new[]{ body.QuantizeOrientation(orientation, facings) },
|
||||
() => false, () => 0);
|
||||
}
|
||||
|
||||
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
|
||||
}
|
||||
|
||||
public class WithVoxelUnloadBody : IAutoSelectionSize
|
||||
|
||||
@@ -15,10 +15,12 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithVoxelWalkerBodyInfo : ITraitInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>
|
||||
public class WithVoxelWalkerBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>
|
||||
{
|
||||
public readonly int TickRate = 5;
|
||||
public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.self, this); }
|
||||
|
||||
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
|
||||
}
|
||||
|
||||
public class WithVoxelWalkerBody : IAutoSelectionSize, ITick
|
||||
|
||||
@@ -25,8 +25,6 @@ REFA:
|
||||
Inherits: ^REFINERY
|
||||
Buildable:
|
||||
Owner: atreides
|
||||
RenderBuildingWarFactory:
|
||||
Image: REFA
|
||||
|
||||
BARRA:
|
||||
Inherits: ^BARRACKS
|
||||
@@ -76,15 +74,11 @@ LIGHTA:
|
||||
Inherits: ^LIGHT
|
||||
Buildable:
|
||||
Owner: atreides
|
||||
RenderBuildingWarFactory:
|
||||
Image: LIGHTA
|
||||
|
||||
HEAVYA:
|
||||
Inherits: ^HEAVY
|
||||
Buildable:
|
||||
Owner: atreides
|
||||
RenderBuildingWarFactory:
|
||||
Image: HEAVYA
|
||||
|
||||
RADARA:
|
||||
Inherits: ^RADAR
|
||||
|
||||
@@ -25,8 +25,6 @@ REFH:
|
||||
Inherits: ^REFINERY
|
||||
Buildable:
|
||||
Owner: harkonnen
|
||||
RenderBuildingWarFactory:
|
||||
Image: REFH
|
||||
|
||||
BARRH:
|
||||
Inherits: ^BARRACKS
|
||||
@@ -53,15 +51,11 @@ LIGHTH:
|
||||
Inherits: ^LIGHT
|
||||
Buildable:
|
||||
Owner: harkonnen
|
||||
RenderBuildingWarFactory:
|
||||
Image: LIGHTH
|
||||
|
||||
HEAVYH:
|
||||
Inherits: ^HEAVY
|
||||
Buildable:
|
||||
Owner: harkonnen
|
||||
RenderBuildingWarFactory:
|
||||
Image: HEAVYH
|
||||
|
||||
RADARH:
|
||||
Inherits: ^RADAR
|
||||
|
||||
@@ -25,8 +25,6 @@ REFO:
|
||||
Inherits: ^REFINERY
|
||||
Buildable:
|
||||
Owner: ordos
|
||||
RenderBuildingWarFactory:
|
||||
Image: REFO
|
||||
|
||||
BARRO:
|
||||
Inherits: ^BARRACKS
|
||||
@@ -52,15 +50,11 @@ LIGHTO:
|
||||
Inherits: ^LIGHT
|
||||
Buildable:
|
||||
Owner: ordos
|
||||
RenderBuildingWarFactory:
|
||||
Image: LIGHTO
|
||||
|
||||
HEAVYO:
|
||||
Inherits: ^HEAVY
|
||||
Buildable:
|
||||
Owner: ordos
|
||||
RenderBuildingWarFactory:
|
||||
Image: HEAVYO
|
||||
|
||||
RADARO:
|
||||
Inherits: ^RADAR
|
||||
|
||||
@@ -173,7 +173,6 @@ CONCRETEB:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
-RenderBuilding:
|
||||
OreRefinery:
|
||||
DockOffset: 2,1
|
||||
DockAngle: 160
|
||||
@@ -195,6 +194,8 @@ CONCRETEB:
|
||||
Sequence: smoke
|
||||
Power:
|
||||
Amount: -30
|
||||
WithIdleOverlay@TOP:
|
||||
Sequence: idle-top
|
||||
|
||||
^SILO:
|
||||
Inherits: ^Building
|
||||
@@ -251,7 +252,6 @@ CONCRETEB:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-RenderBuilding:
|
||||
RallyPoint:
|
||||
RallyPoint: 2,2
|
||||
Exit@1:
|
||||
@@ -265,6 +265,8 @@ CONCRETEB:
|
||||
Prerequisite: Light
|
||||
WithProductionOverlay@WELDING:
|
||||
Sequence: production-welding
|
||||
WithIdleOverlay@TOP:
|
||||
Sequence: idle-top
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
@@ -291,7 +293,6 @@ CONCRETEB:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-RenderBuilding:
|
||||
RallyPoint:
|
||||
RallyPoint: 0,3
|
||||
Exit@1:
|
||||
@@ -305,6 +306,8 @@ CONCRETEB:
|
||||
Prerequisite: Heavy
|
||||
WithProductionOverlay@WELDING:
|
||||
Sequence: production-welding
|
||||
WithIdleOverlay@TOP:
|
||||
Sequence: idle-top
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
@@ -724,8 +727,6 @@ PALACEC:
|
||||
HEAVYC:
|
||||
Inherits: ^HEAVY
|
||||
-Buildable:
|
||||
RenderBuildingWarFactory:
|
||||
Image: HEAVYC
|
||||
|
||||
CONYARD:
|
||||
Tooltip:
|
||||
|
||||
@@ -693,14 +693,6 @@ lighta:
|
||||
damaged-idle: DATA
|
||||
Start: 2673
|
||||
Offset: -48,64
|
||||
build-top: DATA
|
||||
Start: 2674
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
damaged-build-top: DATA
|
||||
Start: 2675
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
idle-top: DATA
|
||||
Start: 2674
|
||||
Offset: -48,64
|
||||
@@ -742,14 +734,6 @@ heavya:
|
||||
damaged-idle: DATA
|
||||
Start: 2518
|
||||
Offset: -48,80
|
||||
build-top: DATA
|
||||
Start: 2519
|
||||
Length: 1
|
||||
Offset: -48,80
|
||||
damaged-build-top: DATA
|
||||
Start: 2520
|
||||
Length: 1
|
||||
Offset: -48,80
|
||||
idle-top: DATA
|
||||
Start: 2519
|
||||
Offset: -48,80
|
||||
@@ -1104,14 +1088,6 @@ lighth:
|
||||
damaged-idle: DATA
|
||||
Start: 2833
|
||||
Offset: -48,64
|
||||
build-top: DATA
|
||||
Start: 2834
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
damaged-build-top: DATA
|
||||
Start: 2835
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
idle-top: DATA
|
||||
Start: 2834
|
||||
Offset: -48,64
|
||||
@@ -1153,14 +1129,6 @@ heavyh:
|
||||
damaged-idle: DATA
|
||||
Start: 2678
|
||||
Offset: -48,80
|
||||
build-top: DATA
|
||||
Start: 2679
|
||||
Length: 1
|
||||
Offset: -48,80
|
||||
damaged-build-top: DATA
|
||||
Start: 2680
|
||||
Length: 1
|
||||
Offset: -48,80
|
||||
idle-top: DATA
|
||||
Start: 2679
|
||||
Offset: -48,80
|
||||
@@ -1508,14 +1476,6 @@ lighto:
|
||||
damaged-idle: DATA
|
||||
Start: 2993
|
||||
Offset: -48,64
|
||||
build-top: DATA
|
||||
Start: 2994
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
damaged-build-top: DATA
|
||||
Start: 2995
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
idle-top: DATA
|
||||
Start: 2994
|
||||
Offset: -48,64
|
||||
@@ -1557,14 +1517,6 @@ heavyo:
|
||||
damaged-idle: DATA
|
||||
Start: 2838
|
||||
Offset: -48,80
|
||||
build-top: DATA
|
||||
Start: 2839
|
||||
Length: 1
|
||||
Offset: -48,80
|
||||
damaged-build-top: DATA
|
||||
Start: 2840
|
||||
Length: 1
|
||||
Offset: -48,80
|
||||
idle-top: DATA
|
||||
Start: 2839
|
||||
Offset: -48,80
|
||||
@@ -1677,14 +1629,6 @@ heavyc: # TODO: unused
|
||||
damaged-idle: DATA
|
||||
Start: 3001
|
||||
Offset: -48,64
|
||||
build-top: DATA
|
||||
Start: 3002
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
damaged-build-top: DATA
|
||||
Start: 3003
|
||||
Length: 1
|
||||
Offset: -48,64
|
||||
idle-top: DATA
|
||||
Start: 3002
|
||||
Offset: -48,64
|
||||
|
||||
Reference in New Issue
Block a user