Remove legacy UpgradeTypes consumer code.
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@@ -13,22 +13,30 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The power usage/output of this actor is multiplied based on upgrade level if specified.")]
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public class PowerMultiplierInfo : UpgradeMultiplierTraitInfo
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[Desc("Modifies the power usage/output of this actor.")]
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public class PowerMultiplierInfo : UpgradableTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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public readonly int Modifier = 100;
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public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
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}
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public class PowerMultiplier : UpgradeMultiplierTrait, IPowerModifier, INotifyOwnerChanged
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public class PowerMultiplier : UpgradableTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
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{
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PowerManager power;
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public PowerMultiplier(Actor self, PowerMultiplierInfo info)
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: base(info, "PowerMultiplier", self.Info.Name) { power = self.Owner.PlayerActor.Trait<PowerManager>(); }
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: base(info)
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{
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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int IPowerModifier.GetPowerModifier() { return GetModifier(); }
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protected override void UpgradeEnabled(Actor self) { power.UpdateActor(self); }
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protected override void UpgradeDisabled(Actor self) { power.UpdateActor(self); }
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protected override void Update(Actor self) { power.UpdateActor(self); }
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int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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