Remove legacy UpgradeTypes consumer code.
This commit is contained in:
@@ -357,7 +357,6 @@
|
||||
<Compile Include="Traits\Parachutable.cs" />
|
||||
<Compile Include="Traits\ParaDrop.cs" />
|
||||
<Compile Include="Traits\Passenger.cs" />
|
||||
<Compile Include="Traits\Multipliers\UpgradableMultiplierTrait.cs" />
|
||||
<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
|
||||
<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
|
||||
<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
|
||||
@@ -443,7 +442,6 @@
|
||||
<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
|
||||
<Compile Include="Traits\Render\WithParachute.cs" />
|
||||
<Compile Include="Traits\Render\WithRangeCircle.cs" />
|
||||
<Compile Include="Traits\Render\WithRankDecoration.cs" />
|
||||
<Compile Include="Traits\Render\WithRearmAnimation.cs" />
|
||||
<Compile Include="Traits\Render\WithRepairAnimation.cs" />
|
||||
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
|
||||
|
||||
@@ -13,19 +13,25 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Damage taken by this actor is multiplied based on upgrade level.",
|
||||
"Decrease to increase actor's apparent strength.",
|
||||
[Desc("Modifies the damage applied to this actor.",
|
||||
"Use 0 to make actor invulnerable.")]
|
||||
public class DamageMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
public class DamageMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new DamageMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new DamageMultiplier(this); }
|
||||
}
|
||||
|
||||
public class DamageMultiplier : UpgradeMultiplierTrait, IDamageModifier
|
||||
public class DamageMultiplier : UpgradableTrait<DamageMultiplierInfo>, IDamageModifier
|
||||
{
|
||||
public DamageMultiplier(DamageMultiplierInfo info, string actorType)
|
||||
: base(info, "DamageMultiplier", actorType) { }
|
||||
public DamageMultiplier(DamageMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage) { return GetModifier(); }
|
||||
int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage)
|
||||
{
|
||||
return IsTraitDisabled ? 100 : Info.Modifier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The firepower of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class FirepowerMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the damage applied by this actor.")]
|
||||
public class FirepowerMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new FirepowerMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new FirepowerMultiplier(this); }
|
||||
}
|
||||
|
||||
public class FirepowerMultiplier : UpgradeMultiplierTrait, IFirepowerModifier
|
||||
public class FirepowerMultiplier : UpgradableTrait<FirepowerMultiplierInfo>, IFirepowerModifier
|
||||
{
|
||||
public FirepowerMultiplier(FirepowerMultiplierInfo info, string actorType)
|
||||
: base(info, "FirepowerMultiplier", actorType) { }
|
||||
public FirepowerMultiplier(FirepowerMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IFirepowerModifier.GetFirepowerModifier() { return GetModifier(); }
|
||||
int IFirepowerModifier.GetFirepowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The inaccuracy of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class InaccuracyMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the inaccuracy of weapons fired by this actor.")]
|
||||
public class InaccuracyMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new InaccuracyMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InaccuracyMultiplier(this); }
|
||||
}
|
||||
|
||||
public class InaccuracyMultiplier : UpgradeMultiplierTrait, IInaccuracyModifier
|
||||
public class InaccuracyMultiplier : UpgradableTrait<InaccuracyMultiplierInfo>, IInaccuracyModifier
|
||||
{
|
||||
public InaccuracyMultiplier(InaccuracyMultiplierInfo info, string actorType)
|
||||
: base(info, "InaccuracyMultiplier", actorType) { }
|
||||
public InaccuracyMultiplier(InaccuracyMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IInaccuracyModifier.GetInaccuracyModifier() { return GetModifier(); }
|
||||
int IInaccuracyModifier.GetInaccuracyModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,22 +13,30 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The power usage/output of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class PowerMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the power usage/output of this actor.")]
|
||||
public class PowerMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
|
||||
}
|
||||
|
||||
public class PowerMultiplier : UpgradeMultiplierTrait, IPowerModifier, INotifyOwnerChanged
|
||||
public class PowerMultiplier : UpgradableTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
|
||||
{
|
||||
PowerManager power;
|
||||
|
||||
public PowerMultiplier(Actor self, PowerMultiplierInfo info)
|
||||
: base(info, "PowerMultiplier", self.Info.Name) { power = self.Owner.PlayerActor.Trait<PowerManager>(); }
|
||||
: base(info)
|
||||
{
|
||||
power = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
int IPowerModifier.GetPowerModifier() { return GetModifier(); }
|
||||
protected override void UpgradeEnabled(Actor self) { power.UpdateActor(self); }
|
||||
protected override void UpgradeDisabled(Actor self) { power.UpdateActor(self); }
|
||||
|
||||
protected override void Update(Actor self) { power.UpdateActor(self); }
|
||||
int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
|
||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
|
||||
@@ -11,22 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Range of this actor is multiplied based on upgrade level.")]
|
||||
public class RangeMultiplierInfo : UpgradeMultiplierTraitInfo, IRangeModifierInfo
|
||||
[Desc("Modifies the range of weapons fired by this actor.")]
|
||||
public class RangeMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RangeMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
int IRangeModifierInfo.GetRangeModifierDefault()
|
||||
{
|
||||
return BaseLevel > 0 || UpgradeTypes.Length == 0 ? 100 : Modifier[0];
|
||||
}
|
||||
public override object Create(ActorInitializer init) { return new RangeMultiplier(this); }
|
||||
}
|
||||
|
||||
public class RangeMultiplier : UpgradeMultiplierTrait, IRangeModifier
|
||||
public class RangeMultiplier : UpgradableTrait<RangeMultiplierInfo>, IRangeModifierInfo
|
||||
{
|
||||
public RangeMultiplier(RangeMultiplierInfo info, string actorType)
|
||||
: base(info, "RangeMultiplier", actorType) { }
|
||||
public RangeMultiplier(RangeMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IRangeModifier.GetRangeModifier() { return GetModifier(); }
|
||||
int IRangeModifierInfo.GetRangeModifierDefault() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The reloading time of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class ReloadDelayMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the reload time of weapons fired by this actor.")]
|
||||
public class ReloadDelayMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this); }
|
||||
}
|
||||
|
||||
public class ReloadDelayMultiplier : UpgradeMultiplierTrait, IReloadModifier
|
||||
public class ReloadDelayMultiplier : UpgradableTrait<ReloadDelayMultiplierInfo>, IReloadModifier
|
||||
{
|
||||
public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info, string actorType)
|
||||
: base(info, "ReloadDelayMultiplier", actorType) { }
|
||||
public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IReloadModifier.GetReloadModifier() { return GetModifier(); }
|
||||
int IReloadModifier.GetReloadModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The speed of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class SpeedMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the movement speed of this actor.")]
|
||||
public class SpeedMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new SpeedMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new SpeedMultiplier(this); }
|
||||
}
|
||||
|
||||
public class SpeedMultiplier : UpgradeMultiplierTrait, ISpeedModifier
|
||||
public class SpeedMultiplier : UpgradableTrait<SpeedMultiplierInfo>, ISpeedModifier
|
||||
{
|
||||
public SpeedMultiplier(SpeedMultiplierInfo info, string actorType)
|
||||
: base(info, "SpeedMultiplier", actorType) { }
|
||||
public SpeedMultiplier(SpeedMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int ISpeedModifier.GetSpeedModifier() { return GetModifier(); }
|
||||
int ISpeedModifier.GetSpeedModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public abstract class UpgradeMultiplierTraitInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Boolean expression defining the condition to enable this trait.",
|
||||
"Overrides UpgradeTypes/BaseLevel if set.",
|
||||
"Only the first Modifier will be used when the condition is enabled.")]
|
||||
[UpgradeUsedReference]
|
||||
public readonly BooleanExpression RequiresCondition = null;
|
||||
|
||||
[UpgradeUsedReference]
|
||||
[Desc("Accepted upgrade types.")]
|
||||
public readonly string[] UpgradeTypes = { };
|
||||
|
||||
[Desc("The lowest upgrade level using the scale.")]
|
||||
public readonly int BaseLevel = 1;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentages to apply with the first being applied at the base level.",
|
||||
"Repeat last entry to accept time extensions.",
|
||||
"If no upgrade types are specified, then the first/only modifier is always applied.")]
|
||||
public readonly int[] Modifier = { };
|
||||
|
||||
public abstract object Create(ActorInitializer init);
|
||||
}
|
||||
|
||||
public abstract class UpgradeMultiplierTrait : IUpgradable, IDisabledTrait, ISync
|
||||
{
|
||||
readonly UpgradeMultiplierTraitInfo info;
|
||||
readonly Dictionary<string, bool> conditions = new Dictionary<string, bool>();
|
||||
|
||||
[Sync] int level = 0;
|
||||
[Sync] public bool IsTraitDisabled { get; private set; }
|
||||
|
||||
IEnumerable<string> IUpgradable.UpgradeTypes
|
||||
{
|
||||
get
|
||||
{
|
||||
if (info.RequiresCondition != null)
|
||||
return info.RequiresCondition.Variables;
|
||||
|
||||
return info.UpgradeTypes;
|
||||
}
|
||||
}
|
||||
|
||||
protected UpgradeMultiplierTrait(UpgradeMultiplierTraitInfo info, string modifierType, string actorType)
|
||||
{
|
||||
this.info = info;
|
||||
if (info.Modifier.Length == 0)
|
||||
throw new ArgumentException("No modifiers in " + modifierType + " for " + actorType);
|
||||
|
||||
// TODO: Set initial state from a future ConditionsInit
|
||||
if (info.RequiresCondition != null)
|
||||
IsTraitDisabled = !info.RequiresCondition.Evaluate(conditions);
|
||||
else
|
||||
{
|
||||
IsTraitDisabled = info.UpgradeTypes != null && info.UpgradeTypes.Length > 0 && info.BaseLevel > 0;
|
||||
level = IsTraitDisabled ? 0 : info.BaseLevel;
|
||||
}
|
||||
}
|
||||
|
||||
public bool AcceptsUpgradeLevel(Actor self, string type, int level)
|
||||
{
|
||||
if (info.RequiresCondition != null)
|
||||
return level == 1;
|
||||
|
||||
return level < info.Modifier.Length + info.BaseLevel;
|
||||
}
|
||||
|
||||
// Override to receive notice of level change.
|
||||
protected virtual void Update(Actor self) { }
|
||||
|
||||
public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
|
||||
{
|
||||
if (info.RequiresCondition != null)
|
||||
{
|
||||
conditions[type] = newLevel > 0;
|
||||
IsTraitDisabled = !info.RequiresCondition.Evaluate(conditions);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!info.UpgradeTypes.Contains(type))
|
||||
return;
|
||||
|
||||
level = newLevel.Clamp(0, Math.Max(info.Modifier.Length + info.BaseLevel - 1, 0));
|
||||
IsTraitDisabled = level < info.BaseLevel;
|
||||
}
|
||||
|
||||
Update(self);
|
||||
}
|
||||
|
||||
public int GetModifier()
|
||||
{
|
||||
if (info.RequiresCondition != null)
|
||||
return IsTraitDisabled ? 100 : info.Modifier[0];
|
||||
|
||||
return IsTraitDisabled ? 100 : info.Modifier[level - info.BaseLevel];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithRankDecorationInfo : WithDecorationInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new WithRankDecoration(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithRankDecoration : WithDecoration
|
||||
{
|
||||
public WithRankDecoration(Actor self, WithRankDecorationInfo info) : base(self, info) { }
|
||||
|
||||
protected override void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel)
|
||||
{
|
||||
Anim.PlayFetchIndex(Info.Sequence, () => newLevel - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,26 +22,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
static readonly Dictionary<string, bool> NoConditions = new Dictionary<string, bool>();
|
||||
|
||||
[UpgradeUsedReference]
|
||||
[Desc("Boolean expression defining the condition to enable this trait.",
|
||||
"Overrides UpgradeTypes/UpgradeMinEnabledLevel/UpgradeMaxEnabledLevel/UpgradeMaxAcceptedLevel if set.")]
|
||||
[Desc("Boolean expression defining the condition to enable this trait.")]
|
||||
public readonly BooleanExpression RequiresCondition = null;
|
||||
|
||||
[UpgradeUsedReference]
|
||||
[Desc("The upgrade types which can enable or disable this trait.")]
|
||||
public readonly HashSet<string> UpgradeTypes = new HashSet<string>();
|
||||
|
||||
[Desc("The minimum upgrade level at which this trait is enabled.", "Defaults to 0 (enabled by default).")]
|
||||
public readonly int UpgradeMinEnabledLevel = 0;
|
||||
|
||||
[Desc("The maximum upgrade level at which the trait is enabled.",
|
||||
"Defaults to UpgradeMaxAcceptedLevel (enabled for all levels greater than UpgradeMinEnabledLevel).",
|
||||
"Set this to a value smaller than UpgradeMaxAcceptedLevel to disable the trait at higher levels.",
|
||||
"Use UpgradeMaxAcceptedLevel: 2 (1 more) to be able to extend upgrade time.")]
|
||||
public readonly int UpgradeMaxEnabledLevel = int.MaxValue;
|
||||
|
||||
[Desc("The maximum upgrade level that this trait will accept.")]
|
||||
public readonly int UpgradeMaxAcceptedLevel = 1;
|
||||
|
||||
public abstract object Create(ActorInitializer init);
|
||||
|
||||
// HACK: A shim for all the ActorPreview code that used to query UpgradeMinEnabledLevel directly
|
||||
@@ -51,8 +34,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public virtual void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
EnabledByDefault = RequiresCondition != null ?
|
||||
RequiresCondition.Evaluate(NoConditions) : UpgradeMinEnabledLevel < 1;
|
||||
EnabledByDefault = RequiresCondition != null ? RequiresCondition.Evaluate(NoConditions) : true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (Info.RequiresCondition != null)
|
||||
return Info.RequiresCondition.Variables;
|
||||
|
||||
return Info.UpgradeTypes;
|
||||
return Enumerable.Empty<string>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,42 +66,20 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Info = info;
|
||||
|
||||
// TODO: Set initial state from a ConditionsInit once that exists
|
||||
if (info.RequiresCondition != null)
|
||||
IsTraitDisabled = !info.RequiresCondition.Evaluate(conditions);
|
||||
else
|
||||
IsTraitDisabled = info.UpgradeTypes != null && info.UpgradeTypes.Count > 0 && info.UpgradeMinEnabledLevel > 0;
|
||||
IsTraitDisabled = info.RequiresCondition != null ?
|
||||
!info.RequiresCondition.Evaluate(conditions) : false;
|
||||
}
|
||||
|
||||
bool IUpgradable.AcceptsUpgradeLevel(Actor self, string type, int level)
|
||||
{
|
||||
if (Info.RequiresCondition != null)
|
||||
return level == 1;
|
||||
|
||||
return level > 0 && level <= Info.UpgradeMaxAcceptedLevel;
|
||||
}
|
||||
|
||||
void IUpgradable.UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
|
||||
{
|
||||
var wasDisabled = IsTraitDisabled;
|
||||
|
||||
if (Info.RequiresCondition != null)
|
||||
{
|
||||
conditions[type] = newLevel > 0;
|
||||
IsTraitDisabled = !Info.RequiresCondition.Evaluate(conditions);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!Info.UpgradeTypes.Contains(type))
|
||||
return;
|
||||
|
||||
// Restrict the levels to the allowed range
|
||||
oldLevel = oldLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
|
||||
newLevel = newLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
|
||||
if (oldLevel == newLevel)
|
||||
return;
|
||||
|
||||
IsTraitDisabled = newLevel < Info.UpgradeMinEnabledLevel || newLevel > Info.UpgradeMaxEnabledLevel;
|
||||
}
|
||||
|
||||
UpgradeLevelChanged(self, oldLevel, newLevel);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user