Support custom tile size ingame
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@@ -144,13 +144,13 @@ namespace OpenRA.TilesetBuilder
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// Todo: add support for multiple/different terraintypes
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var terraintype = new TerrainTypeInfo()
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{
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Type = "clear",
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Type = "Clear",
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Buildable = true,
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AcceptSmudge = true,
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IsWater = false,
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Color = Color.White
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};
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tileset.Terrain.Add("clear", terraintype);
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tileset.Terrain.Add("Clear", terraintype);
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// Add the templates
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ushort cur = 0;
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@@ -166,7 +166,7 @@ namespace OpenRA.TilesetBuilder
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// Todo: add support for different terraintypes
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// Todo: restrict cells? this doesn't work: .Where( c => surface1.TerrainTypes[c.Key.X, c.Key.Y] != 0 )
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foreach (var t in tp.Cells)
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template.Tiles.Add((byte)((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top)), "clear");
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template.Tiles.Add((byte)((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top)), "Clear");
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tileset.Templates.Add(cur, template);
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cur++;
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