diff --git a/mods/cnc/maps/nod05/nod05.lua b/mods/cnc/maps/nod05/nod05.lua index b40e42ea3b..b488468ce6 100644 --- a/mods/cnc/maps/nod05/nod05.lua +++ b/mods/cnc/maps/nod05/nod05.lua @@ -46,7 +46,7 @@ SendGDIAirstrike = function() local target = getAirstrikeTarget() if target then - Radar.SendAirstrike(target, false, 256 - 28) + Radar.SendAirstrike(target, false, Facing.NorthEast + 4) Trigger.AfterDelay(AirstrikeDelay, SendGDIAirstrike) else Trigger.AfterDelay(AirstrikeDelay/4, SendGDIAirstrike) diff --git a/mods/cnc/maps/nod06a/nod06a.lua b/mods/cnc/maps/nod06a/nod06a.lua index d16df4226e..bc2c817d0a 100644 --- a/mods/cnc/maps/nod06a/nod06a.lua +++ b/mods/cnc/maps/nod06a/nod06a.lua @@ -76,7 +76,7 @@ Atk3TriggerFunction = function() local target = targets[DateTime.GameTime % #targets + 1].CenterPosition if target then - Radar.SendAirstrike(target, false, 256 - 28) + Radar.SendAirstrike(target, false, Facing.NorthEast + 4) end end end diff --git a/mods/ra/maps/survival02/survival02.lua b/mods/ra/maps/survival02/survival02.lua index 239b771ecc..afde06dadc 100644 --- a/mods/ra/maps/survival02/survival02.lua +++ b/mods/ra/maps/survival02/survival02.lua @@ -161,9 +161,9 @@ FrenchReinforcements = function() end powerproxy = Actor.Create("powerproxy.parabombs", false, { Owner = allies }) - powerproxy.SendAirstrike(drum1.CenterPosition, false, 256 - 28) - powerproxy.SendAirstrike(drum2.CenterPosition, false, 256 - 32) - powerproxy.SendAirstrike(drum3.CenterPosition, false, 256 - 36) + powerproxy.SendAirstrike(drum1.CenterPosition, false, Facing.NorthEast + 4) + powerproxy.SendAirstrike(drum2.CenterPosition, false, Facing.NorthEast) + powerproxy.SendAirstrike(drum3.CenterPosition, false, Facing.NorthEast - 4) powerproxy.Destroy() Trigger.AfterDelay(DateTime.Seconds(3), function()