From 053d661ed7e6e106f0c8a35a34dde8be5ac96b0d Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 4 Nov 2011 16:40:43 +1300 Subject: [PATCH] #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget --- mods/cnc/rules/vehicles.yaml | 1 + mods/ra/rules/ships.yaml | 6 ++++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 1a2c3cac33..9be33204f6 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -477,6 +477,7 @@ STNK: PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0 RenderUnit: AutoTarget: + InitialStance: HoldFire TargetableUnit: LeavesHusk: HuskActor: STNK.Husk diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index 58ebdc55fe..0c898b94f3 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -40,8 +40,9 @@ SS: IronCurtainable: RepairableNear: -DetectCloaked: + AutoTarget: + InitialStance: HoldFire AttackMove: - JustMove: yes MSUB: Inherits: ^Ship @@ -84,8 +85,9 @@ MSUB: IronCurtainable: RepairableNear: -DetectCloaked: + AutoTarget: + InitialStance: HoldFire AttackMove: - JustMove: yes DD: Inherits: ^Ship