Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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@@ -26,7 +26,7 @@ namespace OpenRA.Traits
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public virtual object Create(ActorInitializer init) { return new Health(init, this); }
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}
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public enum ExtendedDamageState { Undamaged, Normal, ThreeQuarter, Half, Quarter, Dead };
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public enum ExtendedDamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged };
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public class Health
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{
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@@ -140,24 +140,12 @@ namespace OpenRA.Traits
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public static class HealthExts
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{
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public static int Health(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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return (health == null) ? 0 : health.HP;
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}
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public static bool IsDead(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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return (health == null) ? true : health.IsDead;
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}
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public static DamageState GetDamageState(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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return (health == null) ? DamageState.Normal : health.DamageState;
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}
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public static ExtendedDamageState GetExtendedDamageState(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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