Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)

This commit is contained in:
Paul Chote
2010-07-30 10:06:11 +12:00
parent 98ac5a036f
commit 0580dc4adf
9 changed files with 11 additions and 23 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
return inRange
.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
.OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault();
}