Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
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return inRange
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.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
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.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
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.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
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.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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.FirstOrDefault();
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}
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