Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)

This commit is contained in:
Paul Chote
2010-07-30 10:06:11 +12:00
parent 98ac5a036f
commit 0580dc4adf
9 changed files with 11 additions and 23 deletions

View File

@@ -45,13 +45,13 @@ namespace OpenRA.Mods.RA
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged) ? "Attack" : null;
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>