Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
This commit is contained in:
@@ -45,13 +45,13 @@ namespace OpenRA.Mods.RA
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "EngineerRepair"
|
||||
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged) ? "Attack" : null;
|
||||
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "EngineerRepair"
|
||||
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
|
||||
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
self.World.AddFrameEndTask(w =>
|
||||
|
||||
Reference in New Issue
Block a user