Remove Infiltratable trait and refactor surrounding code to use target types
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@@ -298,7 +298,7 @@ CHAMSPY:
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TakeCover:
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Disguise:
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Infiltrates:
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Types: Cash, SupportPower, Exploration
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Types: SpyInfiltrate
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-AutoTarget:
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-RenderInfantry:
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RenderDisguise:
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@@ -623,8 +623,6 @@ GARADR:
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RequiresPower:
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CanPowerDown:
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ProvidesRadar:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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@@ -634,6 +632,8 @@ GARADR:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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TargetableBuilding:
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TargetTypes: Ground, C4, SpyInfiltrate
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NARADR:
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Inherits: ^Building
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@@ -661,8 +661,6 @@ NARADR:
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RequiresPower:
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CanPowerDown:
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ProvidesRadar:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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@@ -672,6 +670,8 @@ NARADR:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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TargetableBuilding:
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TargetTypes: Ground, C4, SpyInfiltrate
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GATECH:
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Inherits: ^Building
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