Remove Infiltratable trait and refactor surrounding code to use target types
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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{
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get
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{
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yield return new TargetTypeOrderTargeter("DetonateAttack", "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new TargetTypeOrderTargeter(new[] { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new DeployOrderTargeter("Detonate", 5);
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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[Desc("Overrides the default ToolTip when this actor is disguised (aids in deceiving enemy players).")]
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class DisguiseToolTipInfo : TooltipInfo, Requires<DisguiseInfo>
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{
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public override object Create (ActorInitializer init) { return new DisguiseToolTip(init.self, this); }
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public override object Create(ActorInitializer init) { return new DisguiseToolTip(init.self, this); }
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}
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class DisguiseToolTip : IToolTip
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA
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{
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get
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{
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yield return new TargetTypeOrderTargeter("Disguise", "Disguise", 7, "ability", true, true) { ForceAttack = false };
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yield return new TargetTypeOrderTargeter(new[] { "Disguise" }, "Disguise", 7, "ability", true, true) { ForceAttack = false };
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}
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}
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@@ -135,6 +135,6 @@ namespace OpenRA.Mods.RA
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DisguiseAs(self, null); }
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}
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class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> {}
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class IgnoresDisguise {}
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class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> { }
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class IgnoresDisguise { }
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("This structure can be infiltrated causing funds to be stolen.")]
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class InfiltrateForCashInfo : ITraitInfo, Requires<InfiltratableInfo>
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class InfiltrateForCashInfo : ITraitInfo
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{
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public readonly int Percentage = 50;
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public readonly int Minimum = 500;
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
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class InfiltrateForCash : IAcceptInfiltrator
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{
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InfiltrateForCashInfo info;
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readonly InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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@@ -12,7 +12,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration>, Requires<InfiltratableInfo> { }
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class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> { }
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class InfiltrateForExploration : IAcceptInfiltrator
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{
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -13,24 +13,25 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class InfiltrateForSupportPowerInfo : ITraitInfo, Requires<InfiltratableInfo>
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class InfiltrateForSupportPowerInfo : ITraitInfo
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{
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[ActorReference] public readonly string Proxy = null;
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public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
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}
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class InfiltrateForSupportPower : IAcceptInfiltrator
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{
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InfiltrateForSupportPowerInfo Info;
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readonly InfiltrateForSupportPowerInfo info;
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public InfiltrateForSupportPower(InfiltrateForSupportPowerInfo info)
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{
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Info = info;
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this.info = info;
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}
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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infiltrator.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
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infiltrator.World.AddFrameEndTask(w => w.CreateActor(info.Proxy, new TypeDictionary
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{
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new OwnerInit(infiltrator.Owner)
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}));
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -17,30 +17,26 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class InfiltratableInfo : TraitInfo<Infiltratable>
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{
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public string Type = null;
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}
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class Infiltratable { }
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class InfiltratesInfo : ITraitInfo
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{
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public string[] Types = { "Cash", "SupportPower", "Exploration" };
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public readonly string[] Types = { };
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public object Create(ActorInitializer init) { return new Infiltrates(this); }
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}
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class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
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{
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public readonly InfiltratesInfo Info;
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readonly InfiltratesInfo info;
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public Infiltrates(InfiltratesInfo info)
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{
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Info = info;
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this.info = info;
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}
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public IEnumerable<IOrderTargeter> Orders { get { yield return new InfiltratorOrderTargeter(Info.Types); } }
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new TargetTypeOrderTargeter(info.Types, "Infiltrate", 7, "enter", true, false); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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@@ -59,6 +55,8 @@ namespace OpenRA.Mods.RA
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if (order.ExtraData == 0 && order.TargetActor == null)
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return false;
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ActorInfo ai;
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if (order.ExtraData != 0)
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{
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// Targeted an actor under the fog
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@@ -70,12 +68,13 @@ namespace OpenRA.Mods.RA
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if (frozen == null)
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return false;
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var ii = frozen.Info.Traits.GetOrDefault<InfiltratableInfo>();
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return ii != null && Info.Types.Contains(ii.Type);
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ai = frozen.Info;
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}
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else
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ai = order.TargetActor.Info;
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var i = order.TargetActor.Info.Traits.GetOrDefault<InfiltratableInfo>();
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return i != null && Info.Types.Contains(i.Type);
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var i = ai.Traits.GetOrDefault<ITargetableInfo>();
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return i != null && i.GetTargetTypes().Intersect(info.Types).Any();
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -99,41 +98,5 @@ namespace OpenRA.Mods.RA
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self.SetTargetLine(target, Color.Red);
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self.QueueActivity(new Enter(target.Actor, new Infiltrate(target.Actor)));
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}
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class InfiltratorOrderTargeter : UnitOrderTargeter
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{
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string[] infiltrationTypes;
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public InfiltratorOrderTargeter(string[] infiltrationTypes)
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: base("Infiltrate", 7, "enter", true, false)
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{
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ForceAttack = false;
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this.infiltrationTypes = infiltrationTypes;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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var info = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
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if (info == null)
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return false;
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if (!infiltrationTypes.Contains(info.Type))
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cursor = "enter-blocked";
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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var info = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
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if (info == null)
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return false;
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if (!infiltrationTypes.Contains(info.Type))
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cursor = "enter-blocked";
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return true;
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}
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}
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}
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}
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA
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{
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get
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{
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yield return new TargetTypeOrderTargeter("DetonateAttack", "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new TargetTypeOrderTargeter(new[] { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new DeployOrderTargeter("Detonate", 5);
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}
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}
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@@ -66,22 +66,22 @@ namespace OpenRA.Mods.RA.Orders
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public class TargetTypeOrderTargeter : UnitOrderTargeter
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{
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string targetType;
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readonly string[] targetTypes;
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public TargetTypeOrderTargeter(string targetType, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
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public TargetTypeOrderTargeter(string[] targetTypes, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
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: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
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{
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this.targetType = targetType;
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this.targetTypes = targetTypes;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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return target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType));
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return target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Intersect(targetTypes).Any());
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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return target.Info.Traits.WithInterface<ITargetableInfo>().Any(t => t.GetTargetTypes().Contains(targetType));
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return target.Info.Traits.WithInterface<ITargetableInfo>().Any(t => t.GetTargetTypes().Intersect(targetTypes).Any());
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}
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}
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}
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@@ -226,7 +226,7 @@ SPY:
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TakeCover:
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Disguise:
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Infiltrates:
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Types: Cash, SupportPower, Exploration
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Types: SpyInfiltrate
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-AutoTarget:
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-RenderInfantry:
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RenderDisguise:
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@@ -81,8 +81,6 @@ GAP:
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SPEN:
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Inherits: ^Building
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Infiltratable:
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Type: SupportPower
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InfiltrateForSupportPower:
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Proxy: powerproxy.sonarpulse
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Valued:
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@@ -96,7 +94,7 @@ SPEN:
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Prerequisites: anypower, ~structures.soviet, ~techlevel.low
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Hotkey: y
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TargetableBuilding:
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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@@ -137,8 +135,6 @@ SPEN:
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SYRD:
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Inherits: ^Building
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Infiltratable:
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Type: SupportPower
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InfiltrateForSupportPower:
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Proxy: powerproxy.sonarpulse
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Buildable:
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@@ -152,7 +148,7 @@ SYRD:
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Name: Shipyard
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Description: Produces and repairs ships\nand transports.
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TargetableBuilding:
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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@@ -384,6 +380,8 @@ DOME:
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Power: -40
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Footprint: xx xx
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Dimensions: 2,2
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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@@ -396,8 +394,6 @@ DOME:
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Bib:
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ProvidesRadar:
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IronCurtainable:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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@@ -768,6 +764,8 @@ PROC:
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Power: -30
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Footprint: _x_ xxx x==
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Dimensions: 3,3
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
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Health:
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HP: 900
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Armor:
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@@ -788,8 +786,6 @@ PROC:
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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Infiltratable:
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Type: Cash
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InfiltrateForCash:
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Percentage: 50
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Minimum: 500
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@@ -298,7 +298,7 @@ CHAMSPY:
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TakeCover:
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Disguise:
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Infiltrates:
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Types: Cash, SupportPower, Exploration
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Types: SpyInfiltrate
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-AutoTarget:
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-RenderInfantry:
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RenderDisguise:
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@@ -623,8 +623,6 @@ GARADR:
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RequiresPower:
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CanPowerDown:
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ProvidesRadar:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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@@ -634,6 +632,8 @@ GARADR:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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TargetableBuilding:
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TargetTypes: Ground, C4, SpyInfiltrate
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NARADR:
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Inherits: ^Building
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@@ -661,8 +661,6 @@ NARADR:
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RequiresPower:
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CanPowerDown:
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ProvidesRadar:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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@@ -672,6 +670,8 @@ NARADR:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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TargetableBuilding:
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TargetTypes: Ground, C4, SpyInfiltrate
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GATECH:
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Inherits: ^Building
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Block a user