fix information leak in minimap
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@@ -120,7 +120,7 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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foreach (var a in world.Queries.WithTrait<Unit>().Where( a => a.Actor.Owner != null ))
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foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
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*(c + (a.Actor.Location.Y * bitmapData.Stride >> 2) + a.Actor.Location.X) =
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Color.FromArgb(alpha, a.Actor.Owner.Color).ToArgb();
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