Merge pull request #11501 from pchote/tibsun-carryall

Add Carryall/Carryable traits, merging ts and d2k carryall behavior
This commit is contained in:
reaperrr
2016-08-27 18:31:56 +02:00
committed by GitHub
23 changed files with 862 additions and 403 deletions

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@@ -0,0 +1,147 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can be carried by units with the trait `Carryall`.")]
public class AutoCarryableInfo : CarryableInfo
{
[Desc("Required distance away from destination before requesting a pickup. Default is 6 cells.")]
public readonly WDist MinDistance = WDist.FromCells(6);
public override object Create(ActorInitializer init) { return new AutoCarryable(init.Self, this); }
}
public class AutoCarryable : Carryable, INotifyHarvesterAction, ICallForTransport
{
readonly AutoCarryableInfo info;
Activity afterLandActivity;
public AutoCarryable(Actor self, AutoCarryableInfo info)
: base(self, info)
{
this.info = info;
}
public WDist MinimumDistance { get { return info.MinDistance; } }
void INotifyHarvesterAction.MovingToResources(Actor self, CPos targetCell, Activity next) { RequestTransport(self, targetCell, next); }
void INotifyHarvesterAction.MovingToRefinery(Actor self, CPos targetCell, Activity next) { RequestTransport(self, targetCell, next); }
void INotifyHarvesterAction.MovementCancelled(Actor self) { MovementCancelled(self); }
// We do not handle Harvested notification
void INotifyHarvesterAction.Harvested(Actor self, ResourceType resource) { }
void INotifyHarvesterAction.Docked() { }
void INotifyHarvesterAction.Undocked() { }
// No longer want to be carried
void ICallForTransport.MovementCancelled(Actor self) { MovementCancelled(self); }
void ICallForTransport.RequestTransport(Actor self, CPos destination, Activity afterLandActivity) { RequestTransport(self, destination, afterLandActivity); }
void MovementCancelled(Actor self)
{
if (state == State.Locked)
return;
Destination = null;
afterLandActivity = null;
// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
}
void RequestTransport(Actor self, CPos destination, Activity afterLandActivity)
{
var delta = self.World.Map.CenterOfCell(destination) - self.CenterPosition;
if (delta.HorizontalLengthSquared < info.MinDistance.LengthSquared)
{
Destination = null;
return;
}
Destination = destination;
this.afterLandActivity = afterLandActivity;
if (state != State.Free)
return;
// Inform all idle carriers
var carriers = self.World.ActorsWithTrait<Carryall>()
.Where(c => c.Trait.State == Carryall.CarryallState.Idle && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
// Enumerate idle carriers to find the first that is able to transport us
foreach (var carrier in carriers)
if (carrier.Trait.RequestTransportNotify(carrier.Actor, self, destination))
return;
}
// This gets called by carrier after we touched down
public override void Detached(Actor self)
{
if (!attached)
return;
Destination = null;
if (afterLandActivity != null)
{
// HACK: Harvesters need special treatment to avoid getting stuck on resource fields,
// so if a Harvester's afterLandActivity is not DeliverResources, queue a new FindResources activity
var findResources = self.Info.HasTraitInfo<HarvesterInfo>() && !(afterLandActivity is DeliverResources);
if (findResources)
self.QueueActivity(new FindResources(self));
else
self.QueueActivity(false, afterLandActivity);
}
base.Detached(self);
}
public override bool Reserve(Actor self, Actor carrier)
{
if (Reserved || !WantsTransport)
return false;
var delta = self.World.Map.CenterOfCell(Destination.Value) - self.CenterPosition;
if (delta.HorizontalLengthSquared < info.MinDistance.LengthSquared)
{
// Cancel pickup
MovementCancelled(self);
return false;
}
return base.Reserve(self, carrier);
}
// Prepare for transport pickup
public override bool LockForPickup(Actor self, Actor carrier)
{
if (state == State.Locked || !WantsTransport)
return false;
// Last chance to change our mind...
var delta = self.World.Map.CenterOfCell(Destination.Value) - self.CenterPosition;
if (delta.HorizontalLengthSquared < info.MinDistance.LengthSquared)
{
// Cancel pickup
MovementCancelled(self);
return false;
}
return base.LockForPickup(self, carrier);
}
}
}

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@@ -0,0 +1,110 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")]
public class AutoCarryallInfo : CarryallInfo
{
public override object Create(ActorInitializer init) { return new AutoCarryall(init.Self, this); }
}
public class AutoCarryall : Carryall, INotifyBecomingIdle
{
bool busy;
public AutoCarryall(Actor self, AutoCarryallInfo info)
: base(self, info) { }
void INotifyBecomingIdle.OnBecomingIdle(Actor self)
{
busy = false;
FindCarryableForTransport(self);
// TODO: This should be handled by the aircraft trait
if (!busy)
self.QueueActivity(new HeliFlyCircle(self));
}
// A carryable notifying us that he'd like to be carried
public override bool RequestTransportNotify(Actor self, Actor carryable, CPos destination)
{
if (busy)
return false;
if (ReserveCarryable(self, carryable))
{
self.QueueActivity(false, new PickupUnit(self, carryable, 0));
self.QueueActivity(true, new DeliverUnit(self, destination));
return true;
}
return false;
}
bool IsBestAutoCarryallForCargo(Actor self, Actor candidateCargo)
{
// Find carriers
var carriers = self.World.ActorsHavingTrait<AutoCarryall>(c => !c.busy)
.Where(a => a.Owner == self.Owner && a.IsInWorld);
return carriers.ClosestTo(candidateCargo) == self;
}
void FindCarryableForTransport(Actor self)
{
if (!self.IsInWorld)
return;
// Get all carryables who want transport
var carryables = self.World.ActorsWithTrait<Carryable>().Where(p =>
{
var actor = p.Actor;
if (actor == null)
return false;
if (actor.Owner != self.Owner)
return false;
if (actor.IsDead)
return false;
var trait = p.Trait;
if (trait.Reserved)
return false;
if (!trait.WantsTransport)
return false;
if (actor.IsIdle)
return false;
return true;
}).OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
foreach (var p in carryables)
{
// Check if its actually me who's the best candidate
if (IsBestAutoCarryallForCargo(self, p.Actor) && ReserveCarryable(self, p.Actor))
{
busy = true;
self.QueueActivity(false, new PickupUnit(self, p.Actor, 0));
self.QueueActivity(true, new DeliverUnit(self, p.Trait.Destination.Value));
break;
}
}
}
}
}

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@@ -54,12 +54,10 @@ namespace OpenRA.Mods.Common.Traits
CreateActors(actorName, carrierActorName, out cargo, out carrier);
var carryable = cargo.Trait<Carryable>();
carryable.Destination = location;
carryable.Reserve(carrier);
carryable.Reserve(cargo, carrier);
carrier.Trait<Carryall>().AttachCarryable(cargo);
carrier.QueueActivity(new DeliverUnit(carrier));
carrier.Trait<Carryall>().AttachCarryable(carrier, cargo);
carrier.QueueActivity(new DeliverUnit(carrier, location));
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
carrier.QueueActivity(new RemoveSelf());

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@@ -9,191 +9,90 @@
*/
#endregion
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can be carried by units with the trait `Carryall`.")]
[Desc("Can be carried by actors with the `Carryall` trait.")]
public class CarryableInfo : ITraitInfo, Requires<UpgradeManagerInfo>
{
[Desc("Required distance away from destination before requesting a pickup. Default is 6 cells.")]
public readonly WDist MinDistance = WDist.FromCells(6);
[UpgradeGrantedReference]
[Desc("The upgrades to grant to self while waiting or being carried.")]
public readonly string[] CarryableUpgrades = { };
public object Create(ActorInitializer init) { return new Carryable(init.Self, this); }
[Desc("Carryall attachment point relative to body.")]
public readonly WVec LocalOffset = WVec.Zero;
public virtual object Create(ActorInitializer init) { return new Carryable(init.Self, this); }
}
public class Carryable : INotifyHarvesterAction, ICallForTransport
public class Carryable
{
readonly CarryableInfo info;
readonly Actor self;
readonly UpgradeManager upgradeManager;
public bool Reserved { get; private set; }
public Actor Carrier { get; private set; }
public bool Reserved { get { return state != State.Free; } }
public CPos? Destination { get; protected set; }
public bool WantsTransport { get { return Destination != null; } }
// If we're locked there isn't much we can do. We'll have to wait for the carrier to finish with us. We should not move or get new orders!
bool locked;
void Unlock()
{
if (!locked)
return;
locked = false;
foreach (var u in info.CarryableUpgrades)
upgradeManager.RevokeUpgrade(self, u, this);
}
void Lock()
{
if (locked)
return;
locked = true;
foreach (var u in info.CarryableUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
}
public bool WantsTransport { get; set; }
public CPos Destination;
Activity afterLandActivity;
protected enum State { Free, Reserved, Locked }
protected State state = State.Free;
protected bool attached;
public Carryable(Actor self, CarryableInfo info)
{
this.info = info;
this.self = self;
upgradeManager = self.Trait<UpgradeManager>();
locked = false;
Reserved = false;
WantsTransport = false;
}
public void MovingToResources(Actor self, CPos targetCell, Activity next) { RequestTransport(targetCell, next); }
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { RequestTransport(targetCell, next); }
public WDist MinimumDistance { get { return info.MinDistance; } }
public void RequestTransport(CPos destination, Activity afterLandActivity)
public virtual void Attached(Actor self)
{
var destPos = self.World.Map.CenterOfCell(destination);
if (destination == CPos.Zero || (self.CenterPosition - destPos).LengthSquared < info.MinDistance.LengthSquared)
{
WantsTransport = false; // Be sure to cancel any pending transports
return;
}
Destination = destination;
this.afterLandActivity = afterLandActivity;
WantsTransport = true;
if (locked || Reserved)
if (attached)
return;
// Inform all idle carriers
var carriers = self.World.ActorsWithTrait<Carryall>()
.Where(c => !c.Trait.IsBusy && !c.Actor.IsDead && c.Actor.Owner == self.Owner && c.Actor.IsInWorld)
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
// Is any carrier able to transport the actor?
// Any will return once it finds a carrier that returns true.
carriers.Any(carrier => carrier.Trait.RequestTransportNotify(self));
}
// No longer want to be carried
public void MovementCancelled(Actor self)
{
if (locked)
return;
WantsTransport = false;
afterLandActivity = null;
// TODO: We could implement something like a carrier.Trait<Carryall>().CancelTransportNotify(self) and call it here
}
// We do not handle Harvested notification
public void Harvested(Actor self, ResourceType resource) { }
public void Docked() { }
public void Undocked() { }
public Actor GetClosestIdleCarrier()
{
// Find carriers
var carriers = self.World.ActorsHavingTrait<Carryall>(c => !c.IsBusy)
.Where(a => a.Owner == self.Owner && a.IsInWorld);
return carriers.ClosestTo(self);
attached = true;
foreach (var u in info.CarryableUpgrades)
upgradeManager.GrantUpgrade(self, u, this);
}
// This gets called by carrier after we touched down
public void Dropped()
public virtual void Detached(Actor self)
{
WantsTransport = false;
Unlock();
if (!attached)
return;
if (afterLandActivity != null)
{
// HACK: Harvesters need special treatment to avoid getting stuck on resource fields,
// so if a Harvester's afterLandActivity is not DeliverResources, queue a new FindResources activity
var findResources = self.Info.HasTraitInfo<HarvesterInfo>() && !(afterLandActivity is DeliverResources);
if (findResources)
self.QueueActivity(new FindResources(self));
else
self.QueueActivity(false, afterLandActivity);
}
attached = false;
foreach (var u in info.CarryableUpgrades)
upgradeManager.RevokeUpgrade(self, u, this);
}
public bool Reserve(Actor carrier)
public virtual bool Reserve(Actor self, Actor carrier)
{
if (Reserved)
return false;
var destPos = self.World.Map.CenterOfCell(Destination);
if ((self.CenterPosition - destPos).LengthSquared < info.MinDistance.LengthSquared)
{
MovementCancelled(self);
return false;
}
Reserved = true;
state = State.Reserved;
Carrier = carrier;
return true;
}
public void UnReserve(Actor carrier)
public virtual void UnReserve(Actor self)
{
Reserved = false;
Unlock();
state = State.Free;
Carrier = null;
}
// Prepare for transport pickup
public bool StandbyForPickup(Actor carrier)
public virtual bool LockForPickup(Actor self, Actor carrier)
{
if (Destination == CPos.Zero)
if (state == State.Locked)
return false;
if (locked || !WantsTransport)
return false;
// Last chance to change our mind...
var destPos = self.World.Map.CenterOfCell(Destination);
if ((self.CenterPosition - destPos).LengthSquared < info.MinDistance.LengthSquared)
{
MovementCancelled(self);
return false;
}
// Cancel our activities
self.CancelActivity();
Lock();
state = State.Locked;
Carrier = carrier;
self.QueueActivity(false, new WaitFor(() => state != State.Locked, false));
return true;
}
}

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@@ -10,206 +10,336 @@
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")]
public class CarryallInfo : ITraitInfo, Requires<BodyOrientationInfo>
[Desc("Transports actors with the `Carryable` trait.")]
public class CarryallInfo : ITraitInfo, Requires<BodyOrientationInfo>, Requires<AircraftInfo>
{
[Desc("Set to false when the carryall should not automatically get new jobs.")]
public readonly bool Automatic = true;
[Desc("Delay on the ground while attaching an actor to the carryall.")]
public readonly int LoadingDelay = 0;
public object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
[Desc("Delay on the ground while detacting an actor to the carryall.")]
public readonly int UnloadingDelay = 0;
[Desc("Carryable attachment point relative to body.")]
public readonly WVec LocalOffset = WVec.Zero;
[Desc("Radius around the target drop location that are considered if the target tile is blocked.")]
public readonly WDist DropRange = WDist.FromCells(5);
[VoiceReference]
public readonly string Voice = "Action";
public virtual object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
}
public class Carryall : INotifyBecomingIdle, INotifyKilled, ISync, IRender, INotifyActorDisposing
public class Carryall : INotifyKilled, ISync, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly Actor self;
readonly WDist carryHeight;
readonly CarryallInfo info;
public enum CarryallState
{
Idle,
Reserved,
Carrying
}
public readonly CarryallInfo Info;
readonly AircraftInfo aircraftInfo;
readonly BodyOrientation body;
readonly IMove move;
readonly IFacing facing;
// The actor we are currently carrying.
[Sync] public Actor Carrying { get; internal set; }
public bool IsCarrying { get; internal set; }
[Sync] public Actor Carryable { get; private set; }
public CarryallState State { get; private set; }
// TODO: Use ActorPreviews so that this can support actors with multiple sprites
Animation anim;
IActorPreview[] carryablePreview = null;
public bool IsBusy { get; internal set; }
/// <summary>Offset between the carryall's and the carried actor's CenterPositions</summary>
public WVec CarryableOffset { get; private set; }
public Carryall(Actor self, CarryallInfo info)
{
this.self = self;
this.info = info;
this.Info = info;
IsBusy = false;
IsCarrying = false;
Carryable = null;
State = CarryallState.Idle;
var helicopter = self.Info.TraitInfoOrDefault<AircraftInfo>();
carryHeight = helicopter != null ? helicopter.LandAltitude : WDist.Zero;
aircraftInfo = self.Info.TraitInfoOrDefault<AircraftInfo>();
body = self.Trait<BodyOrientation>();
move = self.Trait<IMove>();
facing = self.Trait<IFacing>();
}
public void OnBecomingIdle(Actor self)
void INotifyActorDisposing.Disposing(Actor self)
{
if (info.Automatic)
FindCarryableForTransport();
if (!IsBusy)
self.QueueActivity(new HeliFlyCircle(self));
}
// A carryable notifying us that he'd like to be carried
public bool RequestTransportNotify(Actor carryable)
{
if (IsBusy || !info.Automatic)
return false;
if (ReserveCarryable(carryable))
if (State == CarryallState.Carrying)
{
self.QueueActivity(false, new PickupUnit(self, carryable));
self.QueueActivity(true, new DeliverUnit(self));
return true;
Carryable.Dispose();
Carryable = null;
}
UnreserveCarryable(self);
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (State == CarryallState.Carrying)
{
if (Carryable.IsInWorld && !Carryable.IsDead)
Carryable.Kill(e.Attacker);
Carryable = null;
}
UnreserveCarryable(self);
}
public virtual bool RequestTransportNotify(Actor self, Actor carryable, CPos destination)
{
return false;
}
void FindCarryableForTransport()
public virtual WVec OffsetForCarryable(Actor self, Actor carryable)
{
if (!self.IsInWorld)
return;
return Info.LocalOffset - carryable.Info.TraitInfo<CarryableInfo>().LocalOffset;
}
// Get all carryables who want transport
var carryables = self.World.ActorsWithTrait<Carryable>()
.Where(p =>
{
var actor = p.Actor;
if (actor == null)
return false;
public virtual bool AttachCarryable(Actor self, Actor carryable)
{
if (State == CarryallState.Carrying)
return false;
if (actor.Owner != self.Owner)
return false;
Carryable = carryable;
State = CarryallState.Carrying;
if (actor.IsDead)
return false;
CarryableOffset = OffsetForCarryable(self, carryable);
return true;
}
var trait = p.Trait;
if (trait.Reserved)
return false;
public virtual void DetachCarryable(Actor self)
{
UnreserveCarryable(self);
if (!trait.WantsTransport)
return false;
carryablePreview = null;
CarryableOffset = WVec.Zero;
}
if (actor.IsIdle)
return false;
public virtual bool ReserveCarryable(Actor self, Actor carryable)
{
if (State == CarryallState.Reserved)
UnreserveCarryable(self);
return true;
})
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
if (State != CarryallState.Idle || !carryable.Trait<Carryable>().Reserve(carryable, self))
return false;
foreach (var p in carryables)
Carryable = carryable;
State = CarryallState.Reserved;
return true;
}
public virtual void UnreserveCarryable(Actor self)
{
if (Carryable != null && Carryable.IsInWorld && !Carryable.IsDead)
Carryable.Trait<Carryable>().UnReserve(Carryable);
Carryable = null;
State = CarryallState.Idle;
}
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
if (State == CarryallState.Carrying)
{
// Check if its actually me who's the best candidate
if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
if (carryablePreview == null)
{
self.QueueActivity(false, new PickupUnit(self, p.Actor));
self.QueueActivity(true, new DeliverUnit(self));
break;
var carryableInits = new TypeDictionary()
{
new OwnerInit(Carryable.Owner),
new DynamicFacingInit(() => facing.Facing),
};
foreach (var api in Carryable.TraitsImplementing<IActorPreviewInitModifier>())
api.ModifyActorPreviewInit(Carryable, carryableInits);
var init = new ActorPreviewInitializer(Carryable.Info, wr, carryableInits);
carryablePreview = Carryable.Info.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
}
var offset = body.LocalToWorld(CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation)));
var previewRenderables = carryablePreview
.SelectMany(p => p.Render(wr, self.CenterPosition + offset))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
foreach (var r in previewRenderables)
yield return r;
}
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (State != CarryallState.Carrying)
yield return new CarryallPickupOrderTargeter();
else
yield return new CarryallDeliverUnitTargeter(aircraftInfo, CarryableOffset);
}
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "PickupUnit")
{
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
else if (order.OrderID == "DeliverUnit")
{
return new Order(order.OrderID, self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
}
else if (order.OrderID == "Unload")
{
return new Order(order.OrderID, self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
}
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (State == CarryallState.Carrying)
{
if (order.OrderString == "DeliverUnit")
{
var cell = self.World.Map.Clamp(order.TargetLocation);
if (!aircraftInfo.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell))
return;
var targetLocation = move.NearestMoveableCell(order.TargetLocation);
self.SetTargetLine(Target.FromCell(self.World, targetLocation), Color.Yellow);
self.QueueActivity(order.Queued, new DeliverUnit(self, targetLocation));
}
else if (order.OrderString == "Unload")
{
var targetLocation = move.NearestMoveableCell(self.Location);
self.SetTargetLine(Target.FromCell(self.World, targetLocation), Color.Yellow);
self.QueueActivity(order.Queued, new DeliverUnit(self, targetLocation));
}
}
else
{
if (order.OrderString == "PickupUnit")
{
var target = self.ResolveFrozenActorOrder(order, Color.Yellow);
if (target.Type != TargetType.Actor)
return;
if (!ReserveCarryable(self, target.Actor))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Yellow);
self.QueueActivity(order.Queued, new PickupUnit(self, target.Actor, Info.LoadingDelay));
}
}
}
// Reserve the carryable so its ours exclusively
public bool ReserveCarryable(Actor carryable)
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
if (Carrying != null)
return false;
if (carryable.Trait<Carryable>().Reserve(self))
switch (order.OrderString)
{
Carrying = carryable;
IsBusy = true;
case "DeliverUnit":
case "Unload":
case "PickupUnit":
return Info.Voice;
default:
return null;
}
}
class CarryallPickupOrderTargeter : UnitOrderTargeter
{
public CarryallPickupOrderTargeter()
: base("PickupUnit", 5, "ability", false, true)
{
}
static bool CanTarget(Actor self, Actor target)
{
if (!target.AppearsFriendlyTo(self))
return false;
var carryable = target.TraitOrDefault<Carryable>();
if (carryable == null)
return false;
if (carryable.Reserved && carryable.Carrier != self)
return false;
return true;
}
return false;
}
// Unreserve the carryable
public void UnreserveCarryable()
{
if (Carrying != null)
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (Carrying.IsInWorld && !Carrying.IsDead)
Carrying.Trait<Carryable>().UnReserve(self);
Carrying = null;
return CanTarget(self, target);
}
CarryableReleased();
}
// INotifyKilled
public void Killed(Actor self, AttackInfo e)
{
if (Carrying != null)
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
if (IsCarrying && Carrying.IsInWorld && !Carrying.IsDead)
Carrying.Kill(e.Attacker);
Carrying = null;
}
UnreserveCarryable();
}
public void Disposing(Actor self)
{
if (Carrying != null && IsCarrying)
{
Carrying.Dispose();
Carrying = null;
return CanTarget(self, target.Actor);
}
}
// Called when carryable is inside.
public void AttachCarryable(Actor carryable)
class CarryallDeliverUnitTargeter : AircraftMoveOrderTargeter
{
IsBusy = true;
IsCarrying = true;
Carrying = carryable;
readonly AircraftInfo aircraftInfo;
readonly WVec carryableOffset;
// Create a new animation for our carryable unit
var rs = carryable.Trait<RenderSprites>();
anim = new Animation(self.World, rs.GetImage(carryable), RenderSprites.MakeFacingFunc(self));
anim.PlayRepeating("idle");
anim.IsDecoration = true;
}
// Called when released
public void CarryableReleased()
{
IsBusy = false;
IsCarrying = false;
anim = null;
}
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
// Render the carryable below us TODO: Implement RenderSprites trait
if (anim != null && !self.World.FogObscures(self))
public CarryallDeliverUnitTargeter(AircraftInfo aircraftInfo, WVec carryableOffset)
: base(aircraftInfo)
{
anim.Tick();
var renderables = anim.Render(self.CenterPosition + new WVec(0, 0, -carryHeight.Length),
wr.Palette("player" + Carrying.Owner.InternalName));
OrderID = "DeliverUnit";
OrderPriority = 6;
this.carryableOffset = carryableOffset;
this.aircraftInfo = aircraftInfo;
}
foreach (var rr in renderables)
yield return rr;
public override bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var type = target.Type;
if (type == TargetType.Actor && self == target.Actor)
{
var altitude = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
if (altitude.Length - carryableOffset.Z < aircraftInfo.MinAirborneAltitude)
{
cursor = "deploy";
OrderID = "Unload";
return true;
}
}
else if ((type == TargetType.Actor && target.Actor.Info.HasTraitInfo<BuildingInfo>())
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.HasTraitInfo<BuildingInfo>()))
{
cursor = "move-blocked";
return true;
}
return base.CanTarget(self, target, othersAtTarget, ref modifiers, ref cursor);
}
}
}

View File

@@ -150,7 +150,7 @@ namespace OpenRA.Mods.Common.Traits
public void ContinueHarvesting(Actor self)
{
// Move out of the refinery dock and continue harvesting:
// Move out of the refinery dock and continue harvesting
UnblockRefinery(self);
self.QueueActivity(new FindResources(self));
}
@@ -220,6 +220,13 @@ namespace OpenRA.Mods.Common.Traits
// Get out of the way:
var unblockCell = LastHarvestedCell ?? (deliveryLoc + Info.UnblockCell);
var moveTo = mobile.NearestMoveableCell(unblockCell, 1, 5);
// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var findResources = new FindResources(self);
foreach (var n in notify)
n.MovingToResources(self, moveTo, findResources);
self.QueueActivity(mobile.MoveTo(moveTo, 1));
self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
}
@@ -363,13 +370,13 @@ namespace OpenRA.Mods.Common.Traits
loc = self.Location;
}
var next = new FindResources(self);
self.QueueActivity(next);
var findResources = new FindResources(self);
self.QueueActivity(findResources);
self.SetTargetLine(Target.FromCell(self.World, loc.Value), Color.Red);
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
foreach (var n in notify)
n.MovingToResources(self, loc.Value, next);
n.MovingToResources(self, loc.Value, findResources);
LastOrderLocation = loc;
@@ -392,12 +399,12 @@ namespace OpenRA.Mods.Common.Traits
self.CancelActivity();
var next = new DeliverResources(self);
self.QueueActivity(next);
var deliver = new DeliverResources(self);
self.QueueActivity(deliver);
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
foreach (var n in notify)
n.MovingToRefinery(self, order.TargetLocation, next);
n.MovingToRefinery(self, order.TargetLocation, deliver);
}
else if (order.OrderString == "Stop" || order.OrderString == "Move")
{

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
if ((self.CenterPosition - target.CenterPosition).LengthSquared < transport.MinimumDistance.LengthSquared)
return;
transport.RequestTransport(targetCell, nextActivity);
transport.RequestTransport(self, targetCell, nextActivity);
}
}
}