move AttackPopupTurreted into RA where it can be fixed.
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@@ -68,7 +68,6 @@
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<Compile Include="Activities\HarvesterDockSequence.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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<Compile Include="CncWaterPaletteRotation.cs" />
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<Compile Include="AttackPopupTurreted.cs" />
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<Compile Include="SpawnViceroid.cs" />
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<Compile Include="Widgets\Logic\CncMenuLogic.cs" />
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<Compile Include="Widgets\Logic\CncServerBrowserLogic.cs" />
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@@ -11,7 +11,6 @@
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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@@ -19,7 +18,7 @@ using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.Cnc
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namespace OpenRA.Mods.RA
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{
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class AttackPopupTurretedInfo : AttackBaseInfo
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{
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@@ -31,20 +30,14 @@ namespace OpenRA.Mods.Cnc
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class AttackPopupTurreted : AttackBase, INotifyBuildComplete, INotifyIdle, IDamageModifier
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{
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enum PopupState
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{
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Open,
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Rotating,
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Transitioning,
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Closed
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};
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enum PopupState { Open, Rotating, Transitioning, Closed };
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protected Target target;
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AttackPopupTurretedInfo Info;
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Turreted Turret;
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int IdleTicks = 0;
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PopupState State = PopupState.Open;
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public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info) : base(init.self)
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{
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Info = info;
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@@ -57,13 +50,13 @@ namespace OpenRA.Mods.Cnc
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{
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if (State == PopupState.Transitioning)
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return false;
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if( self.HasTrait<Building>() && !buildComplete )
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return false;
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if (!base.CanAttack( self, target ))
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return false;
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IdleTicks = 0;
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if (State == PopupState.Closed)
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{
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@@ -76,7 +69,7 @@ namespace OpenRA.Mods.Cnc
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});
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return false;
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}
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Turret.desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, Turret.turretFacing );
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if( Turret.desiredFacing != Turret.turretFacing )
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return false;
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@@ -89,7 +82,7 @@ namespace OpenRA.Mods.Cnc
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base.Tick(self);
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DoAttack( self, target );
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}
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public void TickIdle(Actor self)
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{
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if (State == PopupState.Open && IdleTicks++ > Info.CloseDelay)
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@@ -109,7 +102,7 @@ namespace OpenRA.Mods.Cnc
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});
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}
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new AttackActivity( newTarget );
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@@ -136,12 +129,12 @@ namespace OpenRA.Mods.Cnc
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}
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buildComplete = true;
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}
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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{
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return State == PopupState.Closed ? Info.ClosedDamageMultiplier : 1f;
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}
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class AttackActivity : Activity
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{
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readonly Target target;
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@@ -359,6 +359,7 @@
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<Compile Include="ThrowsParticle.cs" />
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<Compile Include="Crates\HideMapCrateAction.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="AttackPopupTurreted.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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