Make Allies 02 easier in SP mode
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@@ -190,25 +190,27 @@ namespace OpenRA.Mods.RA.Missions
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StartReinforcementsTimer();
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}
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reinforcementsTimer.Tick();
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if (world.FrameNumber == TanksTicks)
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{
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RushSovietUnits();
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}
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if (world.FrameNumber == ParatroopersTicks)
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{
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MissionUtils.Paradrop(world, soviets, Badger1Passengers, badgerEntryPoint1.Location, badgerDropPoint1.Location);
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MissionUtils.Paradrop(world, soviets, Badger2Passengers, badgerEntryPoint1.Location + new CVec(3, 0), badgerDropPoint2.Location);
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MissionUtils.Paradrop(world, soviets, Badger3Passengers, badgerEntryPoint1.Location + new CVec(6, 0), badgerDropPoint3.Location);
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}
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if (world.FrameNumber == FlamersTicks)
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{
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RushSovietFlamers();
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}
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if (world.FrameNumber == ParabombTicks)
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{
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MissionUtils.Parabomb(world, soviets, badgerEntryPoint2.Location, parabombPoint1.Location);
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MissionUtils.Parabomb(world, soviets, badgerEntryPoint2.Location + new CVec(0, 3), parabombPoint2.Location);
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}
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if (allies1 != allies2)
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{
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if (world.FrameNumber == TanksTicks)
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{
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RushSovietUnits();
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}
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if (world.FrameNumber == FlamersTicks)
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{
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RushSovietFlamers();
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}
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if (yak == null || (yak != null && !yak.IsDead() && (yak.GetCurrentActivity() is FlyCircle || yak.IsIdle)))
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{
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var alliedUnitsNearYakPoint = world.FindAliveCombatantActorsInCircle(yakAttackPoint.CenterLocation, 10)
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@@ -218,6 +220,7 @@ namespace OpenRA.Mods.RA.Missions
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YakStrafe(alliedUnitsNearYakPoint);
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}
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}
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}
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if (currentReinforcement > -1 && currentReinforcement < Reinforcements.Length && world.FrameNumber % 25 == 0)
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{
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SpawnAlliedUnit(Reinforcements[currentReinforcement++]);
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