Remove or use unused variables in TransformsIntoAircraft
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@@ -111,8 +111,6 @@ namespace OpenRA.Mods.Common.Traits
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var cell = self.World.Map.Clamp(self.World.Map.CellContaining(order.Target.CenterPosition));
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if (!Info.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell))
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return;
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var target = Target.FromCell(self.World, cell);
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}
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else if (order.OrderString == "Enter")
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{
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@@ -121,7 +119,8 @@ namespace OpenRA.Mods.Common.Traits
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if (order.Target.Type != TargetType.Actor)
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return;
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var targetActor = order.Target.Actor;
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if (!AircraftCanEnter(order.Target.Actor))
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return;
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}
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else
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return;
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